I saw in some maps trees littered around the place, basicly I'm wondering if this means that it's possible to include custom world models into maps? If so, how powerful is the worldmodel engine? is it possible to have worldmodels emit as lightsources? can we designate model hulls that are unpassable by units? are any other interactions possible (like maby a worldmodel structure that breaks down and is distroyed via animation when X damage is done to it)?
If some of this stuff isn't already possible it would be great if the TAspring dev team would consider adding it, as it would bring up the level of what is possible in mapping for sping a fair bit.
Mapping question
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- SwiftSpear
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