Dealing dmg bug

Dealing dmg bug

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Dealing dmg bug

Post by PauloMorfeo »

There seems to be some bug concerning the dealing of damage.

- Dragon Teeths only have 3500(?) life but no matter how much we throw at them, they just won't die (as comparison, a comander has about the same). Could it be the HP regeneration that's keeping them from dying?

- In a game with FoeOfTheBee, his Zeus weren't able to damage a Core Viper Pop Up Heavy Laser.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I dont think wreakage (Dragons Teath are technically wreakage) can actually be killed. In one game I played, my base was about to die (as usual) by about 150 brawlers. They shot up my Adv. Vehicle Lab, which had just finished making a bulldog. The wreakage of the building trapped the bulldog in the plant. After the brawlers destryed the rest of my base, they came back for the harmless bulldog. But they could not shoot the bulldog, as it was behind the wrekage. So for about two minutes straight, about 150 brawlers were attacking one bit of wrekage. It didnt die. The bulldog wasnt even hurt. He ended up having to air lift a fark over to my base to reclaim the wreakage. So as I was saying wreakage dont die!
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Crawling bombs. Mines.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Re: Dealing dmg bug

Post by IMSabbel »

PauloMorfeo wrote:There seems to be some bug concerning the dealing of damage.

- Dragon Teeths only have 3500(?) life but no matter how much we throw at them, they just won't die (as comparison, a comander has about the same). Could it be the HP regeneration that's keeping them from dying?

- In a game with FoeOfTheBee, his Zeus weren't able to damage a Core Viper Pop Up Heavy Laser.
the first one if very obvious: they have a really high damage reduction. Try a game with the new gui, it shows the health of features. You need to put a TON of damage on them the kill them, but its possible.
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