Licho wrote:Also supports poll, stats, and 2 versions - stable and latest.
Stable should be used for tourneys or if latest becomes broken etc.
It will be released only once per week or so.
No offence but it looks as ugly as the lobby.
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Licho wrote:Also supports poll, stats, and 2 versions - stable and latest.
Stable should be used for tourneys or if latest becomes broken etc.
It will be released only once per week or so.
Its also part of a rebalance, or 'flat balancing' (As opposed to tier balancing).Soulless1 wrote:but perhaps a mutator (mod option) for traditional/new techtree switching is in order?
Precisely, it was the air and sea labs that I tripped up on. And of course, there's that noobish moment when you first started playing where you make that terrible game-ending "EXTRACTOR not MAKER" mistake at the beginning of the game, which you recognize just in time for the scout rush to grind your base into paste.Machiosabre wrote:well I can see how it might happen with air and sea labs, they're pretty much the same at T2.
Your mistake you were stupid, learn to play before you bash it. At least you were honest. Next time do not scroll to page two. Ahh well, keep bashing xta plz.Pxtl wrote:Good point. XTA was even worse with its "comm builds L2 plants". There were many times I tried to build a plant and didnt' realize I'd clicked on the wrong one until I checked back on the comm and found out "hey, why he still at 15% done?"
buildings.
Once I clicked the wrong thing and built a farm of metal storages when I wanted adv solars... >_>KDR_11k wrote:Oh come on, the T2 labs look very different from the T1 labs. Do you ever make solars on mex spots or try to build an llt farm for E?
Saktoth wrote:I've already proposed the idea of an economic help popup that tells you when you are stalling and how to fix it, when you are building something you wont be able to finish, etc, so noobs can learn the economy a little easier.
Someone just needs to make it.
CA interface could add one more button that toggles between beginner mode and advanced mode. Beginner mode would popup all the tips and give a limited commander who only builds T1. Might be a little extreme?MadRat wrote:Too bad the commander can't be limited to L1 off the start and just morph when L2 is achieved - morph that is into a commander that can build L2 at that point. Would save the explanation to beginners.
'Where is t2?'MadRat wrote:Too bad the commander can't be limited to L1 off the start and just morph when L2 is achieved - morph that is into a commander that can build L2 at that point. Would save the explanation to beginners.