Volcano - Dynamic HeightMap Texture - Page 2

Volcano - Dynamic HeightMap Texture

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Volcano - Dynamic HeightMap Texture

Post by aGorm »

I just want aftershock V2...

aGorm
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Volcano - Dynamic HeightMap Texture

Post by lurker »

aGorm wrote:I just want aftershock V2...

aGorm
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: Volcano - Dynamic HeightMap Texture

Post by quantum »

Looks like it can be useful to make shell casings or debris that stay on the ground.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Volcano - Dynamic HeightMap Texture

Post by Argh »

Can it be used to duplicate the smoke-trailing debris my units shoot out during death animations in P.U.R.E., only... a lot faster, so that I could do more particle-spammage? Plus some ground-bounces?

Because that's what I'd really love to do with this. I'd add something like that to the World Builder in a heartbeat, to do building implosion FX with- I have a building in the works that can actually collapse like a large building, and something like that, only non-weapon-based and very fast, would be ideal.
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Re: Volcano - Dynamic HeightMap Texture

Post by KDR_11k »

It can do ANYTHING you use particles for (without damaging anything)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Volcano - Dynamic HeightMap Texture

Post by Gota »

Hello.
What do i need to change to add it to my map?
I have a map with a big round crater i the middle with a lava texture it in..Is there some cool way i can use his widget iwth the map?
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