.:MAP:. Desert Forts Version-2 - Page 2

.:MAP:. Desert Forts Version-2

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Azure ramparts doesnt seem very castle like to me, ti seems more like a random platform than a castle like map. The castles on 'castles' are more castle like imho, a castle map needs different levels of height for different palces, and ltos of things like walls and ramps and other castle like features, it isnt enough to create a castle map if you take a castle like texture, and put a laoda walls in a geometric pattern
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MR.D
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Post by MR.D »

AF, are you speaking in general about my map? or just the idea of castles type maps in general?
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aGorm
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Post by aGorm »

Hes talking about Azure ramparts...

aGorm
Doomweaver
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Post by Doomweaver »

It look's good, but maybe make the walls a little lower so that the textures look better.
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MR.D
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Post by MR.D »

I updated the map guys, fixed alot of the problems that were in the first release, read 1st post for new Link for download, and short summary of changes.
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MR.D
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Post by MR.D »

So are you guys liking the changes I made to V2?
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aGorm
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Post by aGorm »

Much better to look at! Realy looks decent now. I havn't been able to get a game on it yet, but when I do Im sure it will be fine. If not I'll soon tell you :-)

aGorm
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MR.D
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Post by MR.D »

Honestly I am much more concerned with how the map plays, not how pretty it looks.
Doesn't hurt to look nice to though I guess.
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smoth
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Re: .:MAP:. Desert Forts Version-2

Post by smoth »

Mrd, what did you use for the ground texture on this map? it is really good.
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