Unsynching!

Unsynching!

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Unsynching!

Post by PauloMorfeo »

I've been having alot of unsyncs (almost every single game) playing ever since 0.60/0.61 (can't really remember).
Does anyone confirms? Or is it just happening to me!?

I haven't have been having enough time to come here alot and so i haven't read all threads so this may have been discussed already.
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Re: Unsynching!

Post by mother »

PauloMorfeo wrote:I've been having alot of unsyncs (almost every single game) playing ever since 0.60/0.61 (can't really remember).
Does anyone confirms? Or is it just happening to me!?

I haven't have been having enough time to come here alot and so i haven't read all threads so this may have been discussed already.
Matter of fact, hrmph was kind enough to help me do some testing on a map I've got in the works. Seems that with the original 'scale' (-10 to 950 height) it would always desync at ~4:00 of play time. EVERY time. Regardless of who hosted or how.

I recompiled with a 600 maxheight, and the problem has gone away. Unfortunately it kinda ruins the map, but :/

Don't know if you're seeing that... IIRC you play Azure a lot and it is tall...
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Most probably its because the lobby only checks file the archive files at the moment. If you have some files outside the archives they wont be checked in the syncing but spring will still use them which causes unsyncs. Also I dont think the lobby check if the map is the same on all computers yet so if you have changed some value in the smd file or something it could cause unsyncs.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Ok, problem solved... I re-installed everything after erasing all files in the Spring folder. (funny thing, it still had recorded my preferences. Registry, i supose)

I remember i had the repulsor tower from previous, which is now included in the XTA unit pack. I wonder if it wasn't that...

And, mother, we have indeed had alot of problems finishing games in Azure... Although we finished a great one yesterday (actually, early today) as you might remember :-) .
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

There was this dude, Cy7(?) that was having unsync problems as well. He reinstalled without erasing all files in folder. Still same problem. We insisted with him and after erasing all files in folder before a new reinstall, all worked well.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Most probably its because the lobby only checks file the archive files at the moment.
True, it only checks the mod's file and all dependeces. This is the log that I get when trying to host battle with 0.61 XTA mod:

[16:43:11] Hashing file: ./mods/xta_se_v061.sdz
[16:43:11] Hashing file: ./base/springcontent.sdz
[16:43:11] Hashing file: ./base/spring/springbitmaps_v061.sdz
[16:43:11] Hashing file: ./base/spring/springdecals_v061.sdz
[16:43:11] Hashing file: ./base/spring/springloadpictures_v061.sdz
[16:43:11] Hashing file: ./base/otacontent.sdz
[16:43:11] Hashing file: ./base/tatextures.sdz

It won't hash any custom files, like any *.hpi. I use functions from unitsync.dll to do that, but I think Fnordia is working on improving it.
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