Help compiling map

Help compiling map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Help compiling map

Post by Maelstrom »

This is probably a n00b question but I cant work it out. Can some one please explain to me exactly how to compile a map? Ive got the pics for everything and the compiler and what not, but I dunno where to go from there. I can get the compiler to spit out a file, but I dont know what that file is ment to be called. Plus I dont know if I have the right map complier version, as there is like 5 of them out there, with no clear labelling of which one your ment to have, and...

!!! I cant take it!!!

*head explodes*

Now, as I was saying...
I can get it to spit out a file. And I know theres that script file with the gravity, metal, wind and everything, but ive also hear reference of a third fil, that you need. Then you need to some how get your hands on the mystical 7-zip program to zip them up and do some fancy tricks to get that working.

All in all, someone desperatley needs to re-write the map making tutorial in the wiki. Stops people like me coming and asking what the hell im ment to be doing.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

What was it like, well you got the pthat covnerts your heightmap texture etc itno a mapfile. The settings file you hear about is just a textfile with a different ending that you write when you've amde your map.

So get this map prog, and all your map files, then open command line and then feed ti all itno the map prog as parameters. The wiki should tell you howto do that. There are also threads already here in the map forum which willt ell you howto do it.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

As i said before, I can get the file out of the map maker. I just dont know what to do with it. And the other file, I know you can edit in notepad or whatever, I just dont know what all the options are. The wiki thing is very sketchy on details. And the wiki also sais 'Use SharpMap, its cool!!', but sharpmap is not yet able to make the new map format.

So, ill refrase the question. What to do with and what to call each of the files I need, and where to get/how to use 7-zip, or what ever is needed
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Maelstrom, sory that i have not updated the wiki with the new options, I've been away and also I'm currentky busy making maps again.

Heres what you need to do:

(I take it you have 7-zip)

You should have got two files out of the mapconv, you need to put both of them into a new folder. Call the folder "maps".

Use 7-zip to open up another map, (take volcano island as an example)
Inside the file yopu will find two files similar to the one yyou put in your newly created maps folder, and another file. Copy that file to your new maps folder.

Change its name to the same as your map file names, open it, and take a look at all the parameters.

Basicly the first few should be self explanetry, the next lot are to do with the sky and should be relativly obvios, after that its lighting conditions which you can probablie leave alone, and finaly start possitions , which are thye cordinates in pixels.

Below that (if you used volcano islands one) there will be two terrain type descriptions.

If you put terrain tyypes in your map you'll need these.

If not remove them there not needed.

basicly terrain type 0 is terrain in the black area on your terrain type map, 255 is the solid red, 100 would be darker red, and so on till u use up all teh different valuse of red.

Is that any help?

aGorm
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Yes. I now see why im confused. my Map compiler is only making one file. Ill try reinstalling it. Again. And Ill try to find 7-zip (i dont actually have it, but im sure I can do this bit on my own :P )
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