.: New Map :. Nitrogen Ocean

.: New Map :. Nitrogen Ocean

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

.: New Map :. Nitrogen Ocean

Post by Quanto042 »

Some a little something I whipped up. Its a large 24x24 Ocean map (duh!) with more than enough space to build a nice huge navy. And then smash the other Navy. Just lots of naval awesomeness.

Give lots of metal and a bit of tidal to provide for the larger economy demands of building a navy. Only two islands for the entire map, rest is ocean.

And here's the minimap!
Image

Download here!
http://www.unknown-files.net/spring/376 ... Version_1/
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

Quanto, this sounds cliche, but can you make a dry version with desert tileset? This map would kill in EE.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: well

Post by Peet »

rcdraco wrote:Quanto, this sounds cliche, but can you make a dry version with desert tileset? This map would kill in EE.
Are you saying EE doesn't have good naval combat? :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: well

Post by Neddie »

Peet wrote:
rcdraco wrote:Quanto, this sounds cliche, but can you make a dry version with desert tileset? This map would kill in EE.
Are you saying EE doesn't have good naval combat? :P
Only where the water meets the land, thus far!
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

I understand the copypasta craters but what are those brush likes all over the place?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

a perspective shot would be nice tbh. But the climate looks really pretty. Reminds me of that climate you released which was win... can't remember what it was called tho :/
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Das Bruce wrote:I understand the copypasta craters but what are those brush likes all over the place?
those are just like little sandbars, not really good for anything. When i was making it, I imagined that they would provide a little bit of protection from submarines for the mexes, but in recent gameplay i have discovered that subs pretty much hug the surface of the water these days, so they don't really perform that job very well either. But meh, they at least serve the purpose of giving people a sense of distance when sailing their navy across the map. (its a big map)
Forboding Angel wrote:a perspective shot would be nice tbh. But the climate looks really pretty. Reminds me of that climate you released which was win... can't remember what it was called tho :/
Meh, i would have done that had i remembered to take a screenshot, unfortunately i've been too busy getting my navy mopped up all over the place to find time to do so :X
And the Climate is infact my Methane World Climate, same one as before, just that the base land texture changes based on elevation. These Islands are very low elevation. And the Cliffs are very high. In NOTA this protects your command center a bit as its just an immobile building.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Nice. Would you mind giving those islands a thermal vent each? Feels appropriate for some reason. 8)
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

REVENGE wrote:Nice. Would you mind giving those islands a thermal vent each? Feels appropriate for some reason. 8)
Meh, i'll save it for the next map. This was just an experiment on trying out a new splicing technique.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

If the white spots are hills, I like playing and having little outposts and stuff.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

how is water vs land combat in EE bad sehkmet.. IF YOUR GOING TO MAKE COMMENTS MAKE EM TO ME..

Quanto could you make a version with less metal?
User avatar
Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Post by Thor »

I really like the cold, foggy, alien world look. Now that I think about it, it kind of reminds me of the dark templar's home-world in starcraft. Oh, and I agree that a low metal version would be cool.
User avatar
smartie
NOTA Developer
Posts: 146
Joined: 23 Jun 2005, 19:29

Re: .: New Map :. Nitrogen Ocean

Post by smartie »

Any chance of getting a version with a bit less metal? It's kindof heavy even for nota
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: .: New Map :. Nitrogen Ocean

Post by Pxtl »

@Quanto042

About the subs: would it be possible to make floor-hugging subs? A vehicle with the maximum slope-tolerance, always-upright, and mindepth that always keeps it submerged?
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: .: New Map :. Nitrogen Ocean

Post by Quanto042 »

Pxtl wrote:@Quanto042

About the subs: would it be possible to make floor-hugging subs? A vehicle with the maximum slope-tolerance, always-upright, and mindepth that always keeps it submerged?
Subs used to hug the bottom of the sea floor, i'm not sure what changed that. i guess ppl must have complained a lot in the mod forums.
Either way, its up to the mod developers to change that. I unfortunately have no control on how subs behave.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: .: New Map :. Nitrogen Ocean

Post by Saktoth »

AFAIK subs have never hugged the bottom. This seems so because if they did, on a lot of maps torpedos would actually miss them and their torpedos wouldnt be able to fire. I doubt the game would be set up that way if, origionally, subs hugged the buttom (unless its just an OTA relic, and OTA never had deep enough seas for it to matter).

Aanyway, ive considered this for CA. This would, if nothing else, allow you to have proper depthcharges (that drop to the sea floor and explode with an AoE, possibly burnblow), though thats difficult for another number of reasons. For subs to sit on the bottom though, firstly there is re-doing all the aiming, so torpedoes can shoot directly down from the surface, and directly upwards from he sub.

This would change the behaviour of subs and torpedoes in general, and make that vary widely depending on the deepness of the water. Most maps arent designed with this kind of dynamic in mind in the slightest and water maps vary widely from one to another...
Post Reply

Return to “Map Releases”