Don't show unit messages for spectators

Don't show unit messages for spectators

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Don't show unit messages for spectators

Post by KDR_11k »

It's annoying when you're speccing and attempting to read chat messages and the player you're viewing has a lot of units getting stuck, spamming the console with "can't reach destination" messages. It'd be best if spectators didn't get any messages like that.
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: Don't show unit messages for spectators

Post by quantum »

Just remove the message altogether imho.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Don't show unit messages for spectators

Post by Neddie »

Actually, it helps when something stupid happens, like my Commander getting stuck inside an unfolding solar at minute 1.7 - I was helping out an ally and might not have noticed my Commander's stall so soon if the messages hadn't started spamming...
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Don't show unit messages for spectators

Post by pintle »

Removing the message would be really bad: unit x cannot blah blah -> f3 camera snaps to that unit and you manually resolve it.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Don't show unit messages for spectators

Post by Pxtl »

Really, the only problem with the "can't X" message is the frequency. If it were written such that it would only complain once every 20 seconds, that would be fine.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Don't show unit messages for spectators

Post by rattle »

Seperating the consoles to player chat and unit events would help. Also grouping the same events together would be useful and less spammy, like:
Flea: can't reach destination. (10)
Construction KBot: build space occupied. (2)
...
Anyone up to that? :P
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Don't show unit messages for spectators

Post by Beherith »

rattle wrote:Seperating the consoles to player chat and unit events would help. Also grouping the same events together would be useful and less spammy, like:
Flea: can't reach destination. (10)
Construction KBot: build space occupied. (2)
...
Anyone up to that? :P
Even better, make the console messages clickable, so that if you miss to press f3 in time in the heat of the battle, you could still view the event through the console!
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Don't show unit messages for spectators

Post by CarRepairer »

Warcraft3 lets you press spacebar up to 8 times to jump to/cycle between the last 8 events. And yes, I remapped it on my controls from f3 to spacebar :P
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