No more renaming. - Page 2

No more renaming.

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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Re: No more renaming.

Post by flop »

does this affect having multiple accounts? i have like 10 different star accounts
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: No more renaming.

Post by Machiosabre »

well the other thing thats happening at the next rollout is that you're banned flop, so i wouldn't worry about that.

btw I'd like shout out to [CN]valerian: you're an ass! don't selfD in a perfectly good teamgame THAT WE WERE WINNING, without ANY provocation WHATSOEVER.
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I2:Isaacment_Day
Posts: 158
Joined: 05 Dec 2007, 07:19

Re: No more renaming.

Post by I2:Isaacment_Day »

im registering the name " " with my clan tag being '[WarC]Sleksa'

e: my 2ndary clan is called 'Sehkmet'
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: No more renaming.

Post by KDR_11k »

Peet wrote:
MightySheep wrote:that sucks i have to rename everytime ive made everyone hate me and ban me.
Repeatedly joining battles that you have been banned from will earn you a serverwide ban.
Make sure you enforce it this time.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: No more renaming.

Post by Neddie »

Cute, Isaac.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: No more renaming.

Post by SwiftSpear »

Clan tags and what not will be in a different text format for most clients presumably.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: No more renaming.

Post by Dragon45 »

Wait
So i would in this new ver

register as Dragon45
then hit /clan SmuG

and it would show up as [SmuG]Dragon45?

What if i say, I just

registered as Dragon
/suffix Dragon45

would that work?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: No more renaming.

Post by manored »

MightySheep wrote:that sucks i have to rename everytime ive made everyone hate me and ban me.
:twisted:
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: No more renaming.

Post by lurker »

Dragon45 wrote:Wait
So i would in this new ver

register as Dragon45
then hit /clan SmuG

and it would show up as [SmuG]Dragon45?

What if i say, I just

registered as Dragon
/suffix Dragon45

would that work?
First question: username Dragon45, you would type /nick [Smug]Dragon45, and it would work.

Second one: if your username is Dragon, then your choices for a nickname with suffix would be things like Dragon|45 and Dragon|Dragon45.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: No more renaming.

Post by aegis »

or just have original username and nickname separate
Jonanin
Posts: 107
Joined: 13 Jan 2008, 21:34

Re: No more renaming.

Post by Jonanin »

Another reason why we need to overhaul both client and server :P

Unique ID's for each person are really what is necessary... and then just something like /clan POWERTHIRST for [POWERTHIRST]Jonanin.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: No more renaming.

Post by SwiftSpear »

I prefer a numerical unique ID, even to an origional username ID.
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Re: No more renaming.

Post by Complicated »

I recommend an Email notification to every member on the release so that people may not make multiple accounts and take other people's names. Lowers the chance of fights etc.

Or you can choose to make your account on install, that way, you'd have to reinstall spring everytime you want a new account.

And does this mean we will eventually make a profiling system on spring.clan-sy.com where we can ahold profiles of ourselves, containing reputation with other players, clans, allies, enemies etc?

This would really do good for our community.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Re: No more renaming.

Post by Betalord »

There wasn't much talk about it so far indeed, I only talked to Tobi and some other devs about it, but indeed I think everyone should participate in this :)

First, about unique user IDs versus unique usernames: I think usernames have some advantages (but both would work well). The goal of this new system is to transfer all accounts to a database (because server works very slowly as it is as it loads all 90k of accounts into memory on each run) which opens new possibilities - binding accounts with other account-based systems like ladder site, maybe even forum accounts or mantis sometime in the future, statistics tracking etc. But for this it is much more handy to have usernames rather than IDs, because you probably don't want to be a number on the forum, for example :) Some people mentioned one disadvantage of it - you wouldn't be able to rename. This isn't exactly true since new system doesn't use just usernames anymore but also nicknames. While usernames are fixed, nicknames can still be renamed. In lobby chat you would only see nicknames as well as in the battle screen. However if you would click on the user and click "info" you would see the username. Actually, that will be left to each lobby to implement the way they want - from the server you will simply receive list of users with both their usernames and nicknames.
Anyway, at least one unique identifier must exist (either username or ID), since the way currently things are done is not common (and not very useful). For example, lobby clients that have friends list can't track renaming of friends and hence updating your friends list accordingly. Same is with banning from battles etc., which is a problem.

This is what it is planned (and more or less implemented already):
With the new system you would have usernames and nicknames, where nicknames would have to contain your username (for example, if your username is Joe, your nickname can't be Sue but would have to contain Joe in it, like this: [left]Joe[right], or by using |, _, or some other such characters).
The transition to new accounts will be painless, you would just have to "renew" your account. That is provide your old username and password and choose a new one. Noone will be able to "steal" your username from old acount system since only you will be able to renew your old account to an account with the same username.
This restriction (nickname containing username) can also be dropped perhaps, it's there just to lessen the confusion and nick stealing but it is not vital to the system.

Any comments from lobby devs would be appreciated too :)
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: No more renaming.

Post by lurker »

Betalord wrote:This restriction (nickname containing username) can also be dropped perhaps, it's there just to lessen the confusion and nick stealing but it is not vital to the system.
As long as it's easy to see the username, then I think it's best to drop it.
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bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: No more renaming.

Post by bibim »

Betalord wrote:But for this it is much more handy to have usernames rather than IDs, because you probably don't want to be a number on the forum, for example :)
I'm not sure to understand this point. Indeed I don't want to be a number on the forum, but I don't want to be a number on the lobby neither... Why is it different ? However, it doesn't bother me that a number be associated to my account because it's the nickname that is showed on forums, not the internal ID.
lurker wrote:
Betalord wrote:This restriction (nickname containing username) can also be dropped perhaps, it's there just to lessen the confusion and nick stealing but it is not vital to the system.
As long as it's easy to see the username, then I think it's best to drop it.
A username/nickname system without restriction could be quite confusing. For example, we could have someone with username "Joe" and nickname "Sue", and someone else with username "Sue" and nickname "Joe"...
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Re: No more renaming.

Post by Betalord »

bibim wrote: I'm not sure to understand this point. Indeed I don't want to be a number on the forum, but I don't want to be a number on the lobby neither... Why is it different ? However, it doesn't bother me that a number be associated to my account because it's the nickname that is showed on forums, not the internal ID.
Other account-based system like phpbb forum, mantis, ..., use usernames as unique identifiers and you can't rename there. If we would use IDs in the lobby as unique identifiers instead of usernames, there would be no way to connect lobby accounts to external entities (except if you prefer having a name 235132 on the forum, for example).
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bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: No more renaming.

Post by bibim »

Betalord wrote:Other account-based system like phpbb forum, mantis, ..., use usernames as unique identifiers and you can't rename there. If we would use IDs in the lobby as unique identifiers instead of usernames, there would be no way to connect lobby accounts to external entities (except if you prefer having a name 235132 on the forum, for example).
Oh ok. I've never set up (nor customized) any forum, so I really though that accounts where indexed by numeric IDs. However, there must be numeric IDs somewhere because phpBB profile URLs are using such IDs (memberlist.php?mode=viewprofile&u=<numericId>).
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Re: No more renaming.

Post by Betalord »

No that's just for internal use, it probably uses autoincrement index on the database too but you are recognized as "username" on the outside. Different forums would have different IDs for same username for example, so you can't count on that (if you would want to connect single account with different account-based systems). You could still keep a list of any such external IDs in the lobby account though, but then you would have a situation where you could use different usernames over different sites which is not nice.
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bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: No more renaming.

Post by bibim »

Well actually even with the username/nickname system, anyone could create 2 lobby accounts. One used for the lobby itself, and another one to have a different username on forums.
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