I'm Martiño, I'm the main programmer of Glest. I recently found out about Spring due to some posts in our board.
I just wanted to introduce myself and tell you guys about our game in the case you don't know about it.
Glest shares with Spring the fact that it is a RTS game and engine, however our game is more inspired in the Warcarft and AOE games which tend to feature a lower amount of units, most of them being characters.
The core game allows the player to take control of two different factions: Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.




The weakest point of our game has always been the lack of multiplayer, however this is fixed in version 3.0, which is currently in beta stage.
We also made a an effort to make Glest really easy to play and mod. There is a map editor available, export tools for both 3DSMax and Blender, and creating new units is just a matter of creating the right folder structure and a bunch of XML files.
I think it would be great that our communities knew about each other, since if you are interested in one of the two games you will surely be interested in the other. If anyone in the Spring team is interested in doing any kind of cross-promotion of our projects we would surely be interested.
Kind Regards.
Martiño.
Glest website: http://www.glest.org
Gallery: http://www.glest.org/en/gallery-screenshots.html
Board: http://www.glest.org/glest_board