About Glest

About Glest

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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martinho
Posts: 2
Joined: 24 Jan 2008, 14:08

About Glest

Post by martinho »

Hello,

I'm Martiño, I'm the main programmer of Glest. I recently found out about Spring due to some posts in our board.

I just wanted to introduce myself and tell you guys about our game in the case you don't know about it.

Glest shares with Spring the fact that it is a RTS game and engine, however our game is more inspired in the Warcarft and AOE games which tend to feature a lower amount of units, most of them being characters.

The core game allows the player to take control of two different factions: Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.

ImageImageImageImage

The weakest point of our game has always been the lack of multiplayer, however this is fixed in version 3.0, which is currently in beta stage.

We also made a an effort to make Glest really easy to play and mod. There is a map editor available, export tools for both 3DSMax and Blender, and creating new units is just a matter of creating the right folder structure and a bunch of XML files.

I think it would be great that our communities knew about each other, since if you are interested in one of the two games you will surely be interested in the other. If anyone in the Spring team is interested in doing any kind of cross-promotion of our projects we would surely be interested.

Kind Regards.

Martiño.

Glest website: http://www.glest.org
Gallery: http://www.glest.org/en/gallery-screenshots.html
Board: http://www.glest.org/glest_board
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: About Glest

Post by smoth »

I have played glest, neat game. Nice to meet you martinho!

There are several lobby developers here so there is a good chance you can find someone to help you guys with your lobby.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: About Glest

Post by Gota »

Bundeling many projects together is Great i hope The people that can make some formal conections between the two communities like with a shared lobby or website will rise up.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: About Glest

Post by Neddie »

I'm open to the idea of cross promotion, though my promotional efforts haven't left the planning stages yet. You can find me at Smoth's forum.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: About Glest

Post by Peet »

Oh wow...it's sure improved since I last looked at it. Win!
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: About Glest

Post by LordMatt »

Does your game run on Linux?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: About Glest

Post by SinbadEV »

LordMatt wrote:Does your game run on Linux?
Looks like a definite maybe.
martinho
Posts: 2
Joined: 24 Jan 2008, 14:08

Re: About Glest

Post by martinho »

LordMatt wrote:Does your game run on Linux?
Yes, we officially support Windows and Linux, but there is also a Mac port.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: About Glest

Post by Dragon45 »

Saw this a while ago - not exactly in my gaming taste - but i applaud your efforts. Good work, and hope things go well in the future for you all.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: About Glest

Post by SwiftSpear »

Hi martinho, nice to see you decided to give us a hello :)

Addmittantly, I haven't tried glest yet, I was never a huge fan of warcraft, so I just never got around to it. That being said, there are several springer's currently working on different lobby systems, including one that will hopefully be easy to set up hosting compatability with many different types of games. If the final result turns out to be as impressive as the theory work going into it I'm hoping we can run a server, and hopefully glest will be one of the titles supported under the new lobby system.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: About Glest

Post by KDR_11k »

I'm wondering about the flexibility of your engine. If I wanted to implement Fibre in Glest, would that be possible?
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Re: About Glest

Post by LOrDo »

I tried this game out a ways back. It was fun for a while, but got kinda boring fast due to that theres no multiplayer and the only thing you could do was skirmish agaisnt AI's. Looks like those issues are getting addressed very well now. I should try this out again.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: About Glest

Post by Gota »

Gonna be interesting to see what happens when they have a comfterble multiplayer system.
The game will become more competitive and theyll start having much more balancing issues..
A game with only singleplayer cant realky be compeling to competitive more hardcore players so im guessing that if you play glest mutliplayer now it will look really chaotic since the balance hasnt been smoothened by many hours of online testing as say spring mods have.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: About Glest

Post by REVENGE »

Uh, didn't we just have a fiasco regarding AF going to Glest forums and demanding everyone use AF Lobby or something like that?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: About Glest

Post by Gota »

They refused to accept his generous suggestion and now they will be taken cared of.

Nessuno resiste la famiglia.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: About Glest

Post by Zoy64 »

GO GLEST!
I have the game and i like it. It would be beneficial to both of us is we form an "alliance." Now, if we could merge them...
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: About Glest

Post by Neddie »

REVENGE wrote:Uh, didn't we just have a fiasco regarding AF going to Glest forums and demanding everyone use AF Lobby or something like that?
He offered his lobby, if I recall.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: About Glest

Post by AF »

I offered co-operation on a lobby effort be that either a temporary solution until a home-grown lobby is developed or of the glest teams choosing.

Spring lobby people were also notified and braindamage extended a similar offer in the same thread.

Sadly martinho decided to evaluate the two projects by downloading and using tasclient, a totally different program. He then judged aflobby and spring lobby by testing tasclient, and decided based on his experience with tasclient that they weren't right for glest, which is tantamount to evaluating Microsoft Office 2007 by running notepad on windows 3.1.

However it's unlikely that a proper evaluation will ever occur and as far as the glest team are concerned the matter is closed. Some work has gone into unofficial efforts, and Hailstone has managed a working linux version.

Once again swiftspear I must point out that you keep talking as if this hasn't happened yet, despite working glest lobby side support in aflobby. We already have all we need in our lobby system to implement multiple engines, and there is code out there that already does this with what we have available, even before the SETSCRIPTTAGS command was introduced.

As it stands should anyone wish to complete the work or the glest team has a miraculous change of heart this is all that's needed to be implemented:

Command line parameters:
glest -h -p <port>
glest -j -ip <IP> -p <port>
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: About Glest

Post by SwiftSpear »

AF wrote:I offered co-operation on a lobby effort be that either a temporary solution until a home-grown lobby is developed or of the glest teams choosing.

Spring lobby people were also notified and braindamage extended a similar offer in the same thread.

Sadly martinho decided to evaluate the two projects by downloading and using tasclient, a totally different program. He then judged aflobby and spring lobby by testing tasclient, and decided based on his experience with tasclient that they weren't right for glest, which is tantamount to evaluating Microsoft Office 2007 by running notepad on windows 3.1.

However it's unlikely that a proper evaluation will ever occur and as far as the glest team are concerned the matter is closed. Some work has gone into unofficial efforts, and Hailstone has managed a working linux version.

Once again swiftspear I must point out that you keep talking as if this hasn't happened yet, despite working glest lobby side support in aflobby. We already have all we need in our lobby system to implement multiple engines, and there is code out there that already does this with what we have available, even before the SETSCRIPTTAGS command was introduced.

As it stands should anyone wish to complete the work or the glest team has a miraculous change of heart this is all that's needed to be implemented:

Command line parameters:
glest -h -p <port>
glest -j -ip <IP> -p <port>
We currently don't have a default lobby client or server that explicately supports glest. IE, the majority of spring users can't log into the spring lobby and choose to play a glest game even if one is opened. Hopefully, in the near future, this will change.

The glest team doesn't have to do anything, the spring lobby and server will have glest support simply due to the dynamic structure as to which they are being redesigned.

I know glest is playable from AFlobby, what I'm hoping is that in the near future glest will be playable for all spring lobby users using our default client as well.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: About Glest

Post by Zoy64 »

once we get the lobby going, we need a combination game, ARM & CORE vs. TECH & MAGIC. I think it would work. or we could make them compatible with each other, etc Glest on Green Fields or Spring on "Four Rivers" (Glest map)
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