if linebombing was reimplemented some faggot would make a widget to fucking auto linebomb and say it got rid of useless micro and the entire sping community would agree with him[Krogoth86] wrote:Well the problem is as I said:Saktoth wrote:This is obvious- stagger them. Like i said, you need a buffer, a nice big clear zone between you and him to stop planes in. Dont build your defenders in one long straight line scatter them about. Doing this, they will rarely overkill so much that their 2-3x dps superiority is negated.
'Clusters'. Yes, doing it wrong- they'll block eachothers line of fire if nothing else. Think fields, well spaced.
You can do that for example on DSD in the lower half but tell me how to put 30 (or even more) Defenders in the middle of Altored Divide in a scattered, non-clustered way which won't block your units moving to the front...
Balanced Annihilation V6.0
Moderator: Moderators
Re: Balanced Annihilation V6.0
Re: Balanced Annihilation V6.0
flop wrote: if linebombing was reimplemented some faggot would make a widget to fucking auto linebomb
flop wrote: reimplemented some faggot would make a widget to fuck
flop wrote: faggot would make a widget to fuck
flop wrote: faggot widget fuck
flop wrote: faggot fuck
Re: Balanced Annihilation V6.0
Use the report button next time.
Re: Balanced Annihilation V6.0
Ota t2 bombers were basically t1 bombers with a defender welded to their back, most people i played with/against just used t1 bombers, Or ffighter dance.MR.D wrote:
Line bombing was pretty evil with Lvl-2 IIRC..
Re: Balanced Annihilation V6.0
Can someone investigate if MERL's missles are slower now then in 75b2 with 5.9?
Re: Balanced Annihilation V6.0
If you remove all tags like turnrate, weaponacceleration and startvelocity it should behave like it did in 75b2.
Re: Balanced Annihilation V6.0
I'm sure they are.NOiZE wrote:Can someone investigate if MERL's missles are slower now then in 75b2 with 5.9?
Re: Balanced Annihilation V6.0
Altored is huge. Put a row of defenders on the top of the hills outside your base, another row further down the hill if they can fit, another row at the base of the hill, another row before your base (there is still enough room, for most of the spots).[Krogoth86] wrote: You can do that for example on DSD in the lower half but tell me how to put 30 (or even more) Defenders in the middle of Altored Divide in a scattered, non-clustered way which won't block your units moving to the front...
Thats without even using the middle. For the middle, there are hills to put defenders on, and lots of open spaces if you manage to hold and secure the mid.
Re: Balanced Annihilation V6.0
KDR_11k wrote:If you remove all tags like turnrate, weaponacceleration and startvelocity it should behave like it did in 75b2.
Not really, i removed:
weaponacceleration=35;
turnrate=24384;
And now it goed 0.00001 speed =)
from this btw:
link to armmerl on modinfo
EDIT: Fixed link
Re: Balanced Annihilation V6.0
That link doesn't work.
Re: Balanced Annihilation V6.0
now it does =)
Re: Balanced Annihilation V6.0
Dude, it's Sleksa. What's moronic is not his initial reading of an ambiguous sentence in the unintended way, but his eagerness to resort to shrill trolling every time he acts like he's the supreme commander of Balanced Annihilation.tombom wrote:No, anybody who calls somebody a moron for reading should as any normal person would is an angry hotheaded fuckface.
And there are only a couple of t2 vehicles that can shoot at air too. If it helps you feel better about yourself, though, you can pretend like I was talking about every one of them when making the comparison.Sleksa wrote:THERE IS ONLY 1 T3 BOT THAT CAN ACTUALLY SHOOT AIR OUT OF THE FUCKING 10,
ORCONES, RAZORBACKS, MARAUDERS , VANGUARDS ,KROGS , JUGGS , SHIVAS, RAVENS DONT SHOOT AT AIR
BUT KARG DOES
THEREFORE BECAUSE KARG CAN SHOOT AT AIR, EVERY FUCKING T3 BOT CAN?
Re: Balanced Annihilation V6.0
How about making vehicles able to make tech 3 kbots... reason is because its anyoing to have to build 2 new factories to get em... anyoing enough for us to just lazy out and spam BBs/bombers instead of trying the third possible solution... like, A swarm of goliaths wouldnt work at this point but a swarm of krogs (Not just one like people always send) would be enough concentrated power to break the stalemate :)
Re: Balanced Annihilation V6.0
yeah, why do we have to build factories for every unit anyway? Lets just lump everything in a single t1 kbot lab, brawlers, peewees,flash, mavs,razorbacks, emp bombers \:D/
:DDDDDDDDDDdddddddddddddddddddd. . . but a swarm of krogs
Re: Balanced Annihilation V6.0
...and ofc it would have to be nuke, anti, juno, tacnuke, ddm, viper, hlt, llt, timmy, buzzsaw, adv fus and moho maker too...not to forget all aaSleksa wrote:yeah, why do we have to build factories for every unit anyway? Lets just lump everything in a single t1 kbot lab, brawlers, peewees,flash, mavs,razorbacks, emp bombers \:D/

Funny mod idea, could be called all in one annihilation

Re: Balanced Annihilation V6.0
Why not mount all that on one unit?
Re: Balanced Annihilation V6.0
Do it KDR. Best mod ever.KDR_11k wrote:Why not mount all that on one unit?
Oh wait there is a max limit to the number of weapons a unit can have.

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- Posts: 327
- Joined: 09 Apr 2005, 11:40
Re: Balanced Annihilation V6.0
GIANT FUCKING MONSTER ROBOT ANNIHILATION
or GFMRA!
or GFMRA!
Re: Balanced Annihilation V6.0
THis is a great idea. BA is getting old anyway. Change name of thread plz.