Factory Script

Factory Script

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Factory Script

Post by trepan »

The beginnings of my factory gadget... (ogg video)

http://trepan.bzflag.bz/spring/fac.theora.ogg
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Factory Script

Post by lurker »

Is CMDQ what I think it is? If so, you are made of win and caek. Otherwise, you are made of win and cookies.
Last edited by lurker on 20 Jan 2008, 08:31, edited 1 time in total.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Factory Script

Post by trepan »

The toggle is CMDQ / FACQ:
CMDQ - control the unit command queue
FACQ - control the factory command queue (assigned to new units)
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: Factory Script

Post by Archangel of Death »

Is this using 76b1 or svn versions? Cause I couldn't get units to spawn up in the air, despite using what I thought were fairly high altitudes...
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Factory Script

Post by lurker »

Cake it is then. :-)
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Factory Script

Post by trepan »

AoD: Spring.MoveCtrl
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: Factory Script

Post by Archangel of Death »

Ah, was thinking I'd have to use that for it...
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