crash ba 6.0

crash ba 6.0

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

crash ba 6.0

Post by caldera »

spring crashes quite often with the new version(at lest for me) providing such an infolog:

Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008b993b
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x77fc0000 Secur32
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 ILU
0x746a0000 MSCTF
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x59dd0000 DBGHELP
Stacktrace:
(0) D:\Programme\Spring\spring.exe [0x008B993B]
(1) D:\Programme\Spring\spring.exe [0x008BD5F2]
(2) D:\Programme\Spring\spring.exe [0x008B59AE]
(3) D:\Programme\Spring\spring.exe [0x00627BDD]
(4) D:\Programme\Spring\spring.exe [0x0062803F]
(5) D:\Programme\Spring\spring.exe [0x00A0F5D3]
(6) D:\Programme\Spring\spring.exe [0x00956A90]
(7) C:\WINDOWS\system32\msvcrt.dll(endthreadex+0xa9) [0x77C0A3B0]
(8) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1b4) [0x7C80B683]

any hint for the cause?
aragon
Posts: 14
Joined: 20 Jan 2008, 13:44

Re: crash ba 6.0

Post by aragon »

another one:

[vlo]aragon added point: mavericks
Freedom Fighter is being attacked
Spring 0.76b1 has crashed.
Exception: Privileged instruction (0xc0000096)
Exception Address: 0x02a9327e
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x77fe0000 Secur32
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00e30000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 ILU
0x5ad70000 uxtheme
0x01830000 fgmgr
0x763b0000 comdlg32
0x77f60000 SHLWAPI
0x5d090000 COMCTL32
0x7c9c0000 SHELL32
0x771b0000 WININET
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x77120000 OLEAUT32
0x773d0000 comctl32
0x74720000 MSCTF
0x01900000 UnlockerHook
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x72d20000 wdmaud
0x76c30000 WINTRUST
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) Unknown [0x02A9327E]
(1) D:\gry\Spring\spring.exe [0x00B003E7]
(2) D:\gry\Spring\spring.exe [0x008D54A6]
(3) D:\gry\Spring\spring.exe [0x008D7404]
(4) D:\gry\Spring\spring.exe [0x008DF89F]
(5) D:\gry\Spring\spring.exe [0x008E3F1B]
(6) D:\gry\Spring\spring.exe [0x006597FA]
(7) D:\gry\Spring\spring.exe [0x008D5690]
(8) D:\gry\Spring\spring.exe [0x008E6D25]
(9) D:\gry\Spring\spring.exe [0x008D5AB0]
(10) D:\gry\Spring\spring.exe [0x008DFC19]
(11) D:\gry\Spring\spring.exe [0x008D525A]
(12) D:\gry\Spring\spring.exe [0x008D52FF]
(13) D:\gry\Spring\spring.exe [0x008DFAA4]
(14) D:\gry\Spring\spring.exe [0x008D3C99]
(15) D:\gry\Spring\spring.exe [0x008D5690]
(16) D:\gry\Spring\spring.exe [0x008E6D25]
(17) D:\gry\Spring\spring.exe [0x008D5AB0]
(18) D:\gry\Spring\spring.exe [0x008DFC19]
(19) D:\gry\Spring\spring.exe [0x008D525A]
(20) D:\gry\Spring\spring.exe [0x008D52FF]
(21) D:\gry\Spring\spring.exe [0x008DFAA4]
(22) D:\gry\Spring\spring.exe [0x0053E97B]
(23) D:\gry\Spring\spring.exe [0x00545D78]
(24) D:\gry\Spring\spring.exe [0x0051BF78]
(25) D:\gry\Spring\spring.exe [0x005E3FB7]
(26) D:\gry\Spring\spring.exe [0x00855B16]
(27) D:\gry\Spring\spring.exe [0x0085ED08]
(28) D:\gry\Spring\spring.exe [0x0085F0DE]
(29) D:\gry\Spring\spring.exe [0x0085F316]
(30) D:\gry\Spring\spring.exe [0x0095D309]
(31) D:\gry\Spring\spring.exe [0x004010A7]
(32) D:\gry\Spring\spring.exe [0x00401123]
(33) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: crash ba 6.0

Post by TheFatController »

Got this one this evening :p

Construction Kbot: Build pos blocked
Construction Kbot: Build pos blocked
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008db4a5
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00f70000 ILU
0x76390000 IMM32
0x016c0000 SC2Hook
0x77120000 oleaut32
0x5ad70000 uxtheme
0x74720000 MSCTF
0x77b40000 apphelp
0x755c0000 msctfime
0x69500000 nvoglnt
0x02f90000 nvappfilter
0x76bf0000 PSAPI
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76fd0000 CLBCATQ
0x77050000 COMRes
0x20000000 xpsp2res
0x75e90000 SXS
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) C:\Games\Spring\spring.exe [0x008DB4A5]
(1) C:\Games\Spring\spring.exe [0x008DC077]
(2) C:\Games\Spring\spring.exe [0x008E6F21]
(3) C:\Games\Spring\spring.exe [0x008D5AB0]
(4) C:\Games\Spring\spring.exe [0x008DFC19]
(5) C:\Games\Spring\spring.exe [0x008D525A]
(6) C:\Games\Spring\spring.exe [0x008D52FF]
(7) C:\Games\Spring\spring.exe [0x008DFAA4]
(8) C:\Games\Spring\spring.exe [0x0053E97B]
(9) C:\Games\Spring\spring.exe [0x004D9585]
(10) C:\Games\Spring\spring.exe [0x004D983A]
(11) C:\Games\Spring\spring.exe [0x008D5690]
(12) C:\Games\Spring\spring.exe [0x008E6D25]
(13) C:\Games\Spring\spring.exe [0x008D5AB0]
(14) C:\Games\Spring\spring.exe [0x008DFC19]
(15) C:\Games\Spring\spring.exe [0x008D525A]
(16) C:\Games\Spring\spring.exe [0x008D52FF]
(17) C:\Games\Spring\spring.exe [0x008DFAA4]
(18) C:\Games\Spring\spring.exe [0x0053E97B]
(19) C:\Games\Spring\spring.exe [0x004D9978]
(20) C:\Games\Spring\spring.exe [0x005D8E09]
(21) C:\Games\Spring\spring.exe [0x005F495A]
(22) C:\Games\Spring\spring.exe [0x005F684B]
(23) C:\Games\Spring\spring.exe [0x00855AB9]
(24) C:\Games\Spring\spring.exe [0x0085ED08]
(25) C:\Games\Spring\spring.exe [0x0085F0DE]
(26) C:\Games\Spring\spring.exe [0x0085F316]
(27) C:\Games\Spring\spring.exe [0x0095D309]
(28) C:\Games\Spring\spring.exe [0x004010A7]
(29) C:\Games\Spring\spring.exe [0x00401123]
(30) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: crash ba 6.0

Post by rcdraco »

Windows 2000, Windows XP, and Windows XP. Besides that, I can't see any issue there, other then it being spring, or it being BA.

Frankly those issues are why I don't play OTA based mods anyway. :P
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: crash ba 6.0

Post by TheFatController »

New one

Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x00822f65
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00f70000 ILU
0x76390000 IMM32
0x016c0000 SC2Hook
0x77120000 oleaut32
0x5ad70000 uxtheme
0x74720000 MSCTF
0x77b40000 apphelp
0x755c0000 msctfime
0x69500000 nvoglnt
0x02f80000 nvappfilter
0x76bf0000 PSAPI
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76fd0000 CLBCATQ
0x77050000 COMRes
0x20000000 xpsp2res
0x75e90000 SXS
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) C:\Games\Spring\spring.exe [0x00822F65]
(1) C:\Games\Spring\spring.exe [0x0082313C]
(2) C:\Games\Spring\spring.exe [0x00823200]
(3) C:\Games\Spring\spring.exe [0x00827EFE]
(4) C:\Games\Spring\spring.exe [0x005D8EAF]
(5) C:\Games\Spring\spring.exe [0x005F495A]
(6) C:\Games\Spring\spring.exe [0x005F684B]
(7) C:\Games\Spring\spring.exe [0x00855AB9]
(8) C:\Games\Spring\spring.exe [0x0085ED08]
(9) C:\Games\Spring\spring.exe [0x0085F0DE]
(10) C:\Games\Spring\spring.exe [0x0085F316]
(11) C:\Games\Spring\spring.exe [0x0095D309]
(12) C:\Games\Spring\spring.exe [0x004010A7]
(13) C:\Games\Spring\spring.exe [0x00401123]
(14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: crash ba 6.0

Post by rcdraco »

Doesn't BA already have it's own site for this? It's obviously BA, since there is no mention of nv***.dll or ati***.dll, and it remains untested on linux, which remains it's either BA AND Windows, or just BA in general.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: crash ba 6.0

Post by Peet »

rcdraco wrote:Doesn't BA already have it's own site for this? It's obviously BA, since there is no mention of nv***.dll or ati***.dll
Yes, correct, Spring is and always will be completely 100% bug free.
and it remains untested on linux
Kindly lurk moar.
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: crash ba 6.0

Post by TheFatController »

Crashed again this time the error was a message box

"No cob script"

and there's nothing in infolog...

I feel this is some kind of corruption of the game files by spring rather than a mod error :/
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: crash ba 6.0

Post by LordMatt »

rcdraco wrote:Doesn't BA already have it's own site for this? It's obviously BA, since there is no mention of nv***.dll or ati***.dll, and it remains untested on linux, which remains it's either BA AND Windows, or just BA in general.
What are you talking about? Oo
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: crash ba 6.0

Post by TheFatController »

New crash, this time before the game started

Connecting to server .
Connecting to server
Connecting to server .
Loading all definitions: 0.515000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Parsing unit icons
Creating unit textures
Initializing map features
Couldnt find wreckage info
Unknown map feature type
Reading estimate path costs
Creating sky
Loading LuaCOB
Loading LuaRules
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0xc049062a
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00f70000 ILU
0x76390000 IMM32
0x016c0000 SC2Hook
0x77120000 oleaut32
0x5ad70000 uxtheme
0x74720000 MSCTF
0x77b40000 apphelp
0x755c0000 msctfime
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) Unknown [0xC049062A]
(1) C:\WINDOWS\system32\msvcrt.dll(free+0x1ae) [0x77C2C3C9]
(2) C:\Games\Spring\spring.exe [0x00490D1C]
(3) C:\Games\Spring\spring.exe [0x005EC707]
(4) C:\Games\Spring\spring.exe [0x00610107]
(5) C:\Games\Spring\spring.exe [0x00855AB9]
(6) C:\Games\Spring\spring.exe [0x0085ED08]
(7) C:\Games\Spring\spring.exe [0x0085F0DE]
(8) C:\Games\Spring\spring.exe [0x0085F316]
(9) C:\Games\Spring\spring.exe [0x0095D309]
(10) C:\Games\Spring\spring.exe [0x004010A7]
(11) C:\Games\Spring\spring.exe [0x00401123]
(12) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: crash ba 6.0

Post by TheFatController »

This one happened right at the end, after the game over screen (note this was CA not BA)

Game over
[Merge9] heh
Path cache hits 72 21%
Path cache hits 244 13%
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x7c910f29
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00f70000 ILU
0x76390000 IMM32
0x016c0000 SC2Hook
0x77120000 oleaut32
0x5ad70000 uxtheme
0x74720000 MSCTF
0x77b40000 apphelp
0x755c0000 msctfime
0x69500000 nvoglnt
0x71a50000 mswsock
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\ntdll.dll(wcsncpy+0x49a) [0x7C910F29]
(1) C:\WINDOWS\system32\ntdll.dll(wcsncpy+0x2cd) [0x7C910D5C]
(2) C:\WINDOWS\system32\msvcrt.dll(free+0xc3) [0x77C2C2DE]
(3) C:\Games\Spring\spring.exe [0x004396D8]
(4) C:\Games\Spring\spring.exe [0x004399D6]
(5) C:\Games\Spring\spring.exe [0x004399C5]
(6) C:\Games\Spring\spring.exe [0x004399C5]
(7) C:\Games\Spring\spring.exe [0x00439A61]
(8) C:\Games\Spring\spring.exe [0x00445F99]
(9) C:\Games\Spring\spring.exe [0x005E5AF7]
(10) C:\Games\Spring\spring.exe [0x00855950]
(11) C:\Games\Spring\spring.exe [0x0085ED1E]
(12) C:\Games\Spring\spring.exe [0x0085F0DE]
(13) C:\Games\Spring\spring.exe [0x0085F316]
(14) C:\Games\Spring\spring.exe [0x0095D309]
(15) C:\Games\Spring\spring.exe [0x004010A7]
(16) C:\Games\Spring\spring.exe [0x00401123]
(17) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: crash ba 6.0

Post by Auswaschbar »

Could you please attach your stacktraces as textfiles? It would make things alot easier...
If you want to help even more, you can take the infolog, upload it here http://buildbot.no-ip.org/~buildbot/spr ... slator.php and post the result.
Anyway, thanks for your reports
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: crash ba 6.0

Post by Auswaschbar »

Original poster's stacktrace:

(0) __gnu_cxx::new_allocator<CommandDescription>::deallocate(CommandDescription*, unsigned int)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/new_allocator.h:97

(1) std::vector<CommandDescription, std::allocator<CommandDescription> >::push_back(CommandDescription const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:605

(2) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp:79

(3) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaOpenGL.cpp:3368

(4) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaOpenGL.cpp:3228
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: crash ba 6.0

Post by TheFatController »

Sure, here's my latest crash...

They happen just about every game so while collecting text files is no problem tho eventually i'll lose the will to play :?

Also they seem to make my computer bluescreen shortly afterwards, I haven't had any problems with any other games (halflife / portal / neverwinternights 2 etc), its an athlon x2 6400 with a 8600 GT

Code: Select all

(0)	??
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/AirCAI.cpp:376

(1)	float3
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/float3.h:49

(2)	CMobileCAI
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/MobileCAI.cpp:71

(3)	std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(4)	glVertexf3
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(5)	_Vector_base
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:114

(6)	std::deque<Command, std::allocator<Command> >::push_front(Command const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_deque.h:1040

(7)	CLineDrawer::DrawLine(float3 const&, float const*)
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/LineDrawer.h:124

(8)	CStandardGroundFlash
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GroundFlash.cpp:80

(9)	??
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaUnitRendering.cpp:167

(10)	??
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaUnitRendering.cpp:118

(11)	??
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaSyncedMoveCtrl.cpp:73

(12)	std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_data() const
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:280

(13)	std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(14)	__exchange_and_add_dispatch
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(15)	glVertexf3
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(16)	std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(17)	??
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(18)	??
	sqshstream.cpp:0

(19)	__mingw_CRTStartup
	/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(20)	??
	/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(21)	??
	??:0
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: crash ba 6.0

Post by TheFatController »

Got this while speccing, instant crash no error box

Code: Select all

(0)	??
	??:0

(1)	??
	??:0

(2)	??
	??:0

(3)	??
	??:0

(4)	oggpackB_get_buffer
	e:/projects/libogg-1.1/src/bitwise.c:447

(5)	oggpackB_get_buffer
	e:/projects/libogg-1.1/src/bitwise.c:447

(6)	oggpackB_get_buffer
	e:/projects/libogg-1.1/src/bitwise.c:447

(7)	oggpackB_get_buffer
	e:/projects/libogg-1.1/src/bitwise.c:447

(8)	~Camera
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(9)	std::vector<luabind::value, std::allocator<luabind::value> >::push_back(luabind::value const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:605

(10)	~basic_iostream
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/istream:809

(11)	__exchange_and_add_dispatch
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(12)	StringToLower
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/StdAfx.h:96

(13)	std::deque<netcode::RawPacket*, std::allocator<netcode::RawPacket*> >::push_back(netcode::RawPacket* const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_deque.h:1062

(14)	__exchange_and_add_dispatch
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:83

(15)	std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(16)	__exchange_and_add_dispatch
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(17)	std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(18)	glVertexf3
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(19)	std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(20)	??
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(21)	??
	sqshstream.cpp:0

(22)	__mingw_CRTStartup
	/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(23)	??
	/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(24)	??
	??:0
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: crash ba 6.0

Post by rcdraco »

first one:


(0) __gnu_cxx::new_allocator<CommandDescription>::deallocate(CommandDescription*, unsigned int)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/new_allocator.h:97

(1) std::vector<CommandDescription, std::allocator<CommandDescription> >::push_back(CommandDescription const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:605

(2) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp:79

(3) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaOpenGL.cpp:3368

(4) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaOpenGL.cpp:3228

(5) oggpackB_get_buffer
e:/projects/libogg-1.1/src/bitwise.c:447

(6) ??
sqshstream.cpp:0

(7) ??
??:0

(8) ??
??:0


Second One:

(0) ??
??:0

(1) oggpackB_get_buffer
e:/projects/libogg-1.1/src/bitwise.c:447

(2) float3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/float3.h:39

(3) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_rep() const
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:288

(4) CLineDrawer::DrawLine(float3 const&, float const*)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/LineDrawer.h:123

(5) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/TransportCAI.cpp:656

(6) CLuaCallInHandler
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaCallInHandler.cpp:22

(7) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_leak()
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:304

(8) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/MobileCAI.cpp:238

(9) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(10) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(11) _Vector_base
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:114

(12) std::deque<Command, std::allocator<Command> >::push_front(Command const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_deque.h:1040

(13) CLineDrawer::DrawLine(float3 const&, float const*)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/LineDrawer.h:124

(14) __gnu_cxx::new_allocator<float>::allocate(unsigned int, void const*)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/new_allocator.h:89

(15) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_leak()
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:304

(16) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/MobileCAI.cpp:238

(17) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(18) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(19) _Vector_base
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:114

(20) std::deque<Command, std::allocator<Command> >::push_front(Command const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_deque.h:1040

(21) CLineDrawer::DrawLine(float3 const&, float const*)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/LineDrawer.h:124

(22) CStandardGroundFlash
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GroundFlash.cpp:80

(23) ProcessFace
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/FontTexture.cpp:321

(24) std::vector<CEndGameBox::Stat, std::allocator<CEndGameBox::Stat> >::operator[](unsigned int)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:475

(25) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaSyncedCtrl.cpp:960

(26) __exchange_and_add_dispatch
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(27) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(28) std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(29) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(30) ??
sqshstream.cpp:0

(31) __mingw_CRTStartup
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(32) ??
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(33) ??
??:0

Third One:

(0) Icon
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/UI/CursorIcons.h:43

(1) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/AirCAI.cpp:547

(2) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(3) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(4) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(5) _Vector_base
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:114

(6) std::deque<Command, std::allocator<Command> >::push_front(Command const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_deque.h:1040

(7) CLineDrawer::DrawLine(float3 const&, float const*)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/LineDrawer.h:124

(8) CStandardGroundFlash
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GroundFlash.cpp:80

(9) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_leak()
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:304

(10)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:2168

(11) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_leak()
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:304

(12) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/MobileCAI.cpp:238

(13) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(14) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(15) _Vector_base
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:114

(16) std::deque<Command, std::allocator<Command> >::push_front(Command const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_deque.h:1040

(17) CLineDrawer::DrawLine(float3 const&, float const*)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/LineDrawer.h:124

(18) CStandardGroundFlash
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GroundFlash.cpp:80

(19) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/UI/GuiHandler.cpp:225

(20) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(21) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(22) __exchange_and_add_dispatch
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(23) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(24) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(25) std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(26) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(27) ??
sqshstream.cpp:0

(28) __mingw_CRTStartup
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(29) ??
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(30) ??
??:0

Fourth One:

(0) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp:73

(1) float3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/float3.h:49

(2) float3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/float3.h:49

(3) __static_initialization_and_destruction_0
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.cpp:87

(4) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(5) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(6) __exchange_and_add_dispatch
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(7) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(8) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(9) std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(10) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(11) ??
sqshstream.cpp:0

(12) __mingw_CRTStartup
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(13) ??
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(14) ??
??:0

Fifth One:


(0) ??
??:0

(1) ??
??:0

(2) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/UI/MouseHandler.cpp:550

(3) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaUnsyncedCtrl.cpp:91

(4) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_rep() const
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:288

(5) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(6) glVertexf3
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(7) std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(8) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(9) ??
sqshstream.cpp:0

(10) __mingw_CRTStartup
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(11) ??
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(12) ??
??:0

Sixth One:

(0) ??
??:0

(1) ??
??:0

(2) ??
??:0

(3) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(4) __exchange_and_add_dispatch
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(5) __exchange_and_add_dispatch
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(6) __exchange_and_add_dispatch
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(7) __exchange_and_add_single
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:70

(8) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(9) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Lua/LuaSyncedCtrl.cpp:637

(10) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(11) glVertexf3
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:397

(12) std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(13) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(14) ??
sqshstream.cpp:0

(15) __mingw_CRTStartup
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(16) ??
/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(17) ??
Post Reply

Return to “Help & Bugs”