Factory grouping inheritance
Moderator: Moderators
Factory grouping inheritance
It's described in the faq:
http://spring.clan-sy.com/wiki/Using_Selections
"If a factory is set to a group, all units built by this factory will also be automatically assigned to this group."
How to turn it off? I don't want my newly built units to be assigned to the same group.
http://spring.clan-sy.com/wiki/Using_Selections
"If a factory is set to a group, all units built by this factory will also be automatically assigned to this group."
How to turn it off? I don't want my newly built units to be assigned to the same group.
Re: Factory grouping inheritance
Can't you ctrl 0 to cancel the group?
Re: Factory grouping inheritance
Ctrl+0 does not cancel the group, but assigns the group into the key '0'.
So how to resolve my problem?
So how to resolve my problem?
Re: Factory grouping inheritance
Get someone to write you a simple widget.
If I recall correctly, there are already widgets
written to group units by type after they've
been built.
Edit:
A related widget:
http://www.caspring.org/browser/trunk/m ... _group.lua
If I recall correctly, there are already widgets
written to group units by type after they've
been built.
Edit:
A related widget:
http://www.caspring.org/browser/trunk/m ... _group.lua
Re: Factory grouping inheritance
Ok, thanks, I'll search for what the widgets can do.
However, I'd suggest that there should be an option in standard spring settings to enable/disable factory's group inheritance.
However, I'd suggest that there should be an option in standard spring settings to enable/disable factory's group inheritance.
Re: Factory grouping inheritance
Just don't assign factories to groups in the first place.
Re: Factory grouping inheritance
Spring's fgi is retarded. When you go to group select, the inherited units AND the factory are selected, so you end up controlling the factory as well. We need a mode like in OTA where units inherit the factory's group, but the factories are not selected when there are units in the group.
Re: Factory grouping inheritance
Being able to move the factory waypoint as well as the already built units has its advantages however.
Re: Factory grouping inheritance
How else would you use Central Build AI on them?ZellSF wrote:Just don't assign factories to groups in the first place.
Re: Factory grouping inheritance
I do want to assign my factories to groups, to control constructing units and waypoints without moving my screen on the factory.
In my opinion, it's essential function of keybindings.
In my opinion, it's essential function of keybindings.
Re: Factory grouping inheritance
It's useful to use the buildbars widget for that, no need for a group since you'll rarely have to give orders quickly to factories.
Re: Factory grouping inheritance
Because I really want to give orders to factory quickly, I want to do this solely by keyboard.
Give me a tip here:
how to set selecting a vehicle factory (either all vehicle factories or just one of them) using the selectkeys.txt? When I use SelectionEditor.exe the options "Name contains" or "Category" seem to not work. Anyway, I don't know how to use the field "Catogory".
Give me a tip here:
how to set selecting a vehicle factory (either all vehicle factories or just one of them) using the selectkeys.txt? When I use SelectionEditor.exe the options "Name contains" or "Category" seem to not work. Anyway, I don't know how to use the field "Catogory".
Re: Factory grouping inheritance
Can the selectionkeys editor provide "deselect" or "select subset" functionality?
Because to me, that seems the best approach. You have a factory and it's units in a single group. You fetch the group, and then hit your hotkey for "just the factories" or "just the units".
Because to me, that seems the best approach. You have a factory and it's units in a single group. You fetch the group, and then hit your hotkey for "just the factories" or "just the units".
Re: Factory grouping inheritance
Oh, Pxtl, this is a good idea. For factories I'll still be looking for a solution to do it with just 1 keystroke, however, selecting units in a way you described can be useful.
Still, I don't know how to use the feature of selecting building by name or by type using the "selectionkeys editor".
Still, I don't know how to use the feature of selecting building by name or by type using the "selectionkeys editor".
Re: Factory grouping inheritance
I have solution here. Ctrl+f selects all veh facts... adapt to your needs:
Control_A AllMap++_ClearSelection_SelectAll+
Control_B AllMap+_Builder_Idle+_ClearSelection_SelectOne+
Control_C AllMap+_Commander+_ClearSelection_SelectOne+
Control_E AllMap+_InPrevSel+_ClearSelection_SelectAll+
Control_F AllMap+_Building_NameContain_Vehicle+_ClearSelection_SelectAll+
Control_G AllMap+_Building_NameContain_Kbot+_ClearSelection_SelectAll+
Control_W Visible+_InPrevSel+_ClearSelection_SelectAll+
Control_X Visible+_Weapons+_SelectNum_5+
Control_Z AllMap+_InPrevSel+_ClearSelection_SelectAll+
Control_A AllMap++_ClearSelection_SelectAll+
Control_B AllMap+_Builder_Idle+_ClearSelection_SelectOne+
Control_C AllMap+_Commander+_ClearSelection_SelectOne+
Control_E AllMap+_InPrevSel+_ClearSelection_SelectAll+
Control_F AllMap+_Building_NameContain_Vehicle+_ClearSelection_SelectAll+
Control_G AllMap+_Building_NameContain_Kbot+_ClearSelection_SelectAll+
Control_W Visible+_InPrevSel+_ClearSelection_SelectAll+
Control_X Visible+_Weapons+_SelectNum_5+
Control_Z AllMap+_InPrevSel+_ClearSelection_SelectAll+
Re: Factory grouping inheritance
Thanks, it works.
However, does anybody know how to turn off the default factory grouping inheritance? Is it hardcoded in the spring framework, or in the mod's code, or is in lua scripts?
However, does anybody know how to turn off the default factory grouping inheritance? Is it hardcoded in the spring framework, or in the mod's code, or is in lua scripts?