
There's something I don't get about maps out of sharpmap...
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
There's something I don't get about maps out of sharpmap...
How do I load a map that came out of sharpmap into Spring? 

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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Doomweaver,
What do you mean by material? Do you mean the apps and
utils used to make a map?
I use 7-Zip to compress the 3 files into a .sd7
I use Paint Shop Pro to make the .bmps
I also, use MS paint too
You have a height map, a metal map, a texture and what I call
the Y bmp to change the surface speeds for units on the ground.
You combine all 4 .bmps with proper sytax and you get a
.smf and .smt files. You need to add a .smd to make it 3.
I just take the 3 files copy into a dir call maps and use 7-zip
to archive it to a .sd7 file ...
Take that file an put in into your maps folder. If you did it
right it will show as a map.
What do you mean by material? Do you mean the apps and
utils used to make a map?
I use 7-Zip to compress the 3 files into a .sd7
I use Paint Shop Pro to make the .bmps
I also, use MS paint too
You have a height map, a metal map, a texture and what I call
the Y bmp to change the surface speeds for units on the ground.
You combine all 4 .bmps with proper sytax and you get a
.smf and .smt files. You need to add a .smd to make it 3.
I just take the 3 files copy into a dir call maps and use 7-zip
to archive it to a .sd7 file ...
Take that file an put in into your maps folder. If you did it
right it will show as a map.
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Is there a guide for this somewhere? I know there was one for the old mapconv, but some extensions need to be changed and now I am just confused.
I don't know, it mentioned something on the download page about needing the previous material... ?What do you mean by material? Do you mean the apps and
utils used to make a map?
Download the old set of map tools, then download the new mapconv, and replace the old mapconv with the new one... the new one still uses the nvidia compression tools and stuff, but that's unchanged. Only the mapconv.exe program is new.
And just do a mapconv -h in the commandline to get help on the new commands and stuff...
And just do a mapconv -h in the commandline to get help on the new commands and stuff...
After you download the newest mapconv, open up the mapper.bat file. It should tell you what command line parameters you need to change. Then open mapper.bat in notepad and enter your heightmap, metal map, and texturemap filenames into the correct places. Then run mapper.bat. You should end up with two files, a .smt and .smf Now you can put both of those files, along with the .smd for the map, into a maps folder, and either 7zip it, or normal zip it. After that, rename the file, if it is 7zip rename to .sd7 and if it is normal zip rename to .sdz. Now you can put the .sd7 or .sdz file into your taspring/maps directory and it will work.
I hope this cleared up any confusion. I think the 'previous material' that it mentioned was implying if you were converting a map from the old version to the new, you need the previous heightmap,metalmap, etc.
I hope this cleared up any confusion. I think the 'previous material' that it mentioned was implying if you were converting a map from the old version to the new, you need the previous heightmap,metalmap, etc.
I know quite a few people are waiting a new beta of SharpMap and I appoligize for the delay. I have lots going on right now and bills to pay, so I will thank everyone in advance for their patience. 
The next beta of SharpMap will not have the ability to choose different texture files for maps. This will ensure the software gets out the fastest it can.
-Buggi

The next beta of SharpMap will not have the ability to choose different texture files for maps. This will ensure the software gets out the fastest it can.
-Buggi
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
Okay, I have everything working, except for one thing. Here's my heightmap:
http://img359.imageshack.us/my.php?image=height7em.jpg
I need to smooth it somehow so that it is more playable. See, The hills are right, but the small detail is a pain in the arse. Can anyone help with that? Is it possible with the GIMP?
http://img359.imageshack.us/my.php?image=height7em.jpg
I need to smooth it somehow so that it is more playable. See, The hills are right, but the small detail is a pain in the arse. Can anyone help with that? Is it possible with the GIMP?
There are a few ways to smooth out the heightmap. Photoshop has the smudge (little finger) tool, and the waterdrop tool. Both tools can be used to blur specific areas of the heightmap. Personally I think the smudge tool (finger) works best, moving it back and forth where you want it too smooth the heightmap. I haven't used GIMP in a long time but I remember the tools were almost an exact copy of Photoshop's, so I'm sure those tools are in there somewhere. Also if your trying to blur the whole heightmap you can try the blur, or gaussian blur filter; although I don't recommend this for a map like yours because it would probably remove a good amount of detail from the heightmap (It might be worth trying just to see if it makes a positive difference). Hope this helps.