Erm, was the number of custom sounds that can be invoked via COB via GET PLAY_SOUND capped at 32 for any really compelling performance reasons, or could it be raised? I'm already using over 32, just tested, discovered that over 32 sounds, it doesn't find them, no errors or anything. Kind've hard to deliver the whole "private sound" thing if I can't use very many sounds, 32 isn't that many, when we're talking about engine noises, random mechanical sounds, etc...
Ach, I'm using a SVN build. Lemme update to the latest and re-test.
Nevermind, whatever this is, it's something I borked somewhere, building the latest library of sound. Ah well.
GET_SOUND issues.
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GET_SOUND issues.
Last edited by Argh on 21 Jan 2008, 11:04, edited 1 time in total.
Re: Custom Sound is limited to 32.
Oh, the problem's not so nice, after all. I'm not getting any error messages, indicating that the sound wasn't being read, it just refuses to play.
Hmm. This all started after I added a host of new sounds, which work when being played as explosions, and seem to work when called outside COB. Moreover, the stuff that's defined before in the very lengthy include seems to be working. Strange.
Hmm. This all started after I added a host of new sounds, which work when being played as explosions, and seem to work when called outside COB. Moreover, the stuff that's defined before in the very lengthy include seems to be working. Strange.
Re: Custom Sound is limited to 32.
Mmk. Well, now I've gotten it down to the sound library, which I've checked, and re-checked, for errors, or GET PLAY_SOUND itself. I need some sleep though 
