Radar Forgetfulness

Radar Forgetfulness

Requests for features in the spring code.

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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Radar Forgetfulness

Post by MR.D »

Is it possible to make weapons which were trained to target a specific unit, forget what it was shooting at once the target has disappeared out of radar sight / cloaks ?

It seems that when a unit is targeted manually, the weapon will keep track of that specific unit even once it has entered a jamming field, or left radar visibility range.

This can be particularly frustrating if your commander is targeted by the enemy, and you remove him from the weapon's range and radar visibility, only to have it instantly fire on you again as soon as you've entered back into the weapon's range, regardless of whether or not radar has spotted you.

Its particularly brutal with longer range weapons such as LRPC (Bertha | Intimidator), and makes jamming useless once a unit has been targeted the enemy unit can continue firing without any further enemy scouting required to respot that unit.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Radar Forgetfulness

Post by Pressure Line »

yeah. although it screams 'engine bug' to me :/
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theHive
Posts: 124
Joined: 13 May 2007, 06:54

Re: Radar Forgetfulness

Post by theHive »

As far as I can remember it keeps tracking it for a certain amount of time, then drops it. Once it's out of radar and sight range it's just meant to target as though the unit had continued on the same movement vector, though.

At least, that was my understanding due to a bug fix that was made a while ago for this problem.

Although... I don't know if that did anything about radar jammers. There might be issues with that.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Radar Forgetfulness

Post by kiki »

It collects the unique genetic identity of the unit and uses a special non-existent tracking device that often fails.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Radar Forgetfulness

Post by manored »

I think it is a bug, like then in splinter cell ( a spy game) one guy spots you and warns the others and then you kill him but it doesnt matters since even if you hide in the dark again everone will know exactly where you are until things calm down again...
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Radar Forgetfulness

Post by pintle »

In OTA when you saw an enemy com you targetted it with 3 or so spread out MT, you could then triangulate his position for the rest of the game :P
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Radar Forgetfulness

Post by Das Bruce »

pintle wrote:In OTA when you saw an enemy com you targetted it with 3 or so spread out MT, you could then triangulate his position for the rest of the game :P
You should have only needed 2.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Radar Forgetfulness

Post by kiki »

Maybe the com could fly or bury itself underground. Duh
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theHive
Posts: 124
Joined: 13 May 2007, 06:54

Re: Radar Forgetfulness

Post by theHive »

kiki wrote:Maybe the com could fly or bury itself underground. Duh
Still only need 2.
They aren't triangulating by using distance, they're 2 lines.

Although... if the Commander was along the line that linked the 2 turrets then you'd need a third off the line, wouldn't you?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Radar Forgetfulness

Post by lurker »

Or you get an extra because missile towers have roughly 7 HP.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Radar Forgetfulness

Post by pintle »

lurker wrote:Or you get an extra because missile towers have roughly 7 HP.
you win one internets

altho i did missuse triangulate i suppose
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Radar Forgetfulness

Post by kiki »

theHive wrote:
kiki wrote:Maybe the com could fly or bury itself underground. Duh
Still only need 2.
They aren't triangulating by using distance, they're 2 lines.

Although... if the Commander was along the line that linked the 2 turrets then you'd need a third off the line, wouldn't you?

Finally you understand :)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Radar Forgetfulness

Post by KDR_11k »

kiki wrote:
theHive wrote:
kiki wrote:Maybe the com could fly or bury itself underground. Duh
Still only need 2.
They aren't triangulating by using distance, they're 2 lines.

Although... if the Commander was along the line that linked the 2 turrets then you'd need a third off the line, wouldn't you?

Finally you understand :)
How likely is it that the guy would be exactly in a line with your defenses?
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theHive
Posts: 124
Joined: 13 May 2007, 06:54

Re: Radar Forgetfulness

Post by theHive »

KDR_11k wrote:How likely is it that the guy would be exactly in a line with your defenses?
If he's moving he could be flanking you or something stupid, I don't know. It would depend on the map and stuff.

And he wouldn't need to be exactly inline, just close enough that you couldn't make use of the difference (I suppose, technically, you could use some LUA or something to take the info from the 2 turrets to find the point though, in which case there'd be less of an issue).
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