Arne's Core Air Force - Some Models - Page 2

Arne's Core Air Force - Some Models

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Arne's Core Air Force - Some Models

Post by Argh »

Nope, if I wanted to go back and edit s'more, I'd have consolidated more, and there'd be more "wasted space". When you can skin as well as I can, you can tell me that, not before :roll:
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Arne's Core Air Force - Some Models

Post by Saktoth »

You can do what you like- you arent asking for critique. But there is no reason to teach other modellers bad practice in the name of 'being able to see where the objects end'.

In my oppinion splitting the polygons up that much makes the task more, not less difficult, as you have to spend more time ensuring your edges match- so its not even easier.
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Argh
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Re: Arne's Core Air Force - Some Models

Post by Argh »

It's way easier. Why do you think it takes me so little time to complete a skin?

You can't get away with it on things with a lot of complex curvature, granted, but meh, that's not a common problem, with mechanical stuff, and then I just unfold like everybody else.
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AF
AI Developer
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Re: Arne's Core Air Force - Some Models

Post by AF »

The end user doesnt care about uv space, they just care that it works. Let argh do things how he wants. If its such a bad thing he'll be penalized by peformance and take your advice, either that or he wont bother and people wont care anyway and hell have saved himself some time.

As smoth said, wasted space could be used for wreckages too.
Saktoth
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Re: Arne's Core Air Force - Some Models

Post by Saktoth »

AF wrote:Let argh do things how he wants.
Saktoth wrote:You can do what you like- you arent asking for critique. But there is no reason to teach other modellers bad practice
This is about him giving advice, walking in and saying 'oh no no no, you're doing it all wrong' not about us giving advice to him, he can do what he pleases.
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clericvash
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Joined: 05 Oct 2004, 01:05

Re: Arne's Core Air Force - Some Models

Post by clericvash »

I think they look proper mad, nice work
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rattle
Damned Developer
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Re: Arne's Core Air Force - Some Models

Post by rattle »

But you've drawn the team color onto them... I'd say redo them in a proper graphics program (like Photoshop! :P) and try avoid overdrawing... but I understand that it's difficult with only one brush size and no option to draw straight.

You could go down to 256 maps too without any notable loss I think.
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Treeform
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Joined: 13 Sep 2006, 07:42

Re: Arne's Core Air Force - Some Models

Post by Treeform »

rattle

Photoshop is expansive. And i don't think they have a linux binary. And i am just to lazy to fix them. Why would you say that i have drown team color into the texture? The texture consists of many layers allowing me to swap and change them at will. I will just wait and see what Arne says. YOU guys just like to flame each other.
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rattle
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Re: Arne's Core Air Force - Some Models

Post by rattle »

I thought you were making them in Blender with the brush tool. Blender got no layers afaik, hence me complaining about them being drawn on. I usually make an extra color picker layer in normal blend mode on top of all others for them which I turn into an alpha channel during saving.

Anyway the red parts are painted over a lot, they look like someone spilled over some color. That's what I meant. Clearly isn't bad, seen much worse... epsecially some stuff I made. :P
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Comp1337
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Joined: 12 Oct 2005, 17:32

Re: Arne's Core Air Force - Some Models

Post by Comp1337 »

Great models, need new textures.
There
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Treeform
Posts: 99
Joined: 13 Sep 2006, 07:42

Re: Arne's Core Air Force - Some Models

Post by Treeform »

the models where easy to make - i spent all of the time on the textures.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: Arne's Core Air Force - Some Models

Post by SwiftSpear »

You took the large dark lines on the concepts a little too literally...

Otherwise the textures aren't too bad...
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kiki
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Joined: 05 Nov 2007, 03:06

Re: Arne's Core Air Force - Some Models

Post by kiki »

SwiftSpear wrote:You took the large dark lines on the concepts a little too literally...

Otherwise the textures aren't too bad...
The models are also flat, another literal translation of flat paper ;)
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Treeform
Posts: 99
Joined: 13 Sep 2006, 07:42

Re: Arne's Core Air Force - Some Models

Post by Treeform »

oh i forgot to link obj and texture for any one who still wants them
http://www.istrolid.com/p/ta/core%20air.zip

i know the models are not great. I don't think i will make much more based on feed back.
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: Arne's Core Air Force - Some Models

Post by MR.D »

There is almost nothing wrong with the models themselves, its the textures that need some serious work.

Fix up the textures so they look nice and these are as good as gold.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Arne's Core Air Force - Some Models

Post by zwzsg »

AF wrote:The end user doesnt care about uv space, they just care that it works.
Pure RC4 didn't work.
AF wrote:Let argh do things how he wants. If its such a bad thing he'll be penalized by peformance
He wasn't penalised by performance, but I was. Tremendously.

Then I'm not fully certain that the wasted space on those texture was what made PURE RC4 run at 0.05 FPS. :?
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Arne's Core Air Force - Some Models

Post by scifi »

nooooooo

the models are very well made keep at it! seriusly i like the concept a lot


i will try to texture them :wink:
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zwzsg
Kernel Panic Co-Developer
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Re: Arne's Core Air Force - Some Models

Post by zwzsg »

That reminds me I forgot to post like everybody else: Treeform, I like your models very much. The texture's a joke, but the models themselve, I like.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Arne's Core Air Force - Some Models

Post by MidKnight »

Please, post all these models and source files (even if they're WIP) onto the ModelBase!
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Arne's Core Air Force - Some Models

Post by KaiserJ »

i really like how those planes look;

this is a good example of how everyone textures differently, that's for damned sure. treeforms models are very "painterly" meaning that he used techniques to create illusions and shapes on his models rather than using hard outlines and greebles at the expense of the models looking a bit sketchy up close.

arghs textures are the conceptual opposite, his are put together with a very structured approach to balancing pixel sizes across faces and finding hard edges at the expense of texture size.

neither way is wrong or right, both create cool results.

if they were "physical" artists, i have a feeling that treeform would be out in the shed dripping paint onto his textures a la jackson pollock, and argh would be lurking at his desk creating complexities mathematically a la MC Escher.

im a big fan of this set of treeforms models... im not sure how well they would fit with the rest of the CA content, but certainly they are stylistically consistent in that they represent a faction (possibly more than the existing core airforce, that's all opinion) and i'd love to see more work of this style.
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