Now that I'm deploying the very first version of P.U.R.E. with multiple Commanders on frame 1, it has come to my attention that AIs cannot handle this properly. KAIK refuses to use the two secondary Commanders, and does not issue orders. AAI uses the secondary commander, but then crashes Spring.
No debugging symbols are in the stacktrace. All I know is that AAI is crashing, and KAIK never seems to check its inventory and find the Commander, which I find a bit strange.
Tested taking the commanders and giving them a single structure they could build, that would give them E/M and allow them to build the rest of the economy. Doesn't work. Both AAI and KAIK sit around, refusing to give orders to the Commanders.
This is really borked. If the AI cannot find a mine, which is obviously what it's waiting for, then it should build whatever's available, not sit around. Likewise, for multiple builders available on Frame 1- AIs should be taking stock of what's available, not assuming that there's only one Commander, imo- this is a lot of OTA-centric thinking that's coming home to roost
