disguised units - Page 2

disguised units

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: disguised units

Post by bobthedinosaur »

you can still reclaim an enemy unit, have an on/off function that turns shootme=0 and disables the weapons, throws on a stealth... how ever getting it to blend in for a feature found on all maps, that will be tricky...
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