Anglo-saxon Starfish Redux

Anglo-saxon Starfish Redux

All map release threads should be posted here

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Anglo-saxon Starfish Redux

Post by Neuralize »

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

NEAT!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

AWESOME!!!

i havn't tried it yet, but it looks awesome
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

A little tip. Either have people spawn in order. (012) allied with (345) or make sure everyone places their commander at the back of their peninsula.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

It is a sweet cool map, I know I just ha dmy ars wopped

Seriosly dont accidently spawn in teh sea...

aGorm
HellToupee
Posts: 59
Joined: 01 May 2005, 01:27

Post by HellToupee »

love this map lotas resources and open ground for large fights :)

O and i just smashed gorms little base on it :D
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

A little flat for my likings, but I bet it would play really well.

*thumbs up*
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Starfish Isle is supposed to have tropical trees and moss all over the place.

We need a feature placer!!
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Had to shorten the name on FU, sorry for that...
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yhe well seeing as by the time id walked out of teh sea everyone had a factory 3 metal extractors and about 10 wind generators, id say i did alright.

aGorm
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

AWESOME MAP! :twisted: tritons are pretty much useless but hovers OWN! =D
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I played this map once. It is extremely heavy on the machine.

I like the style (colours and general look) of the map.
I really like the ground architecture, good for ground wars, plane wars, hovercrafts, boats, intense fights in middle (if only we didn't had so much metal), good for >4 players (hopefully a full set o 7 :wink: ).

I really dislike the metal distribution along with the mexxes radius. Ho, and also the huge amount of metal available.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i just played the map, too much metal imo and the mex radius sucks so i hav my screen filled with hundreds of mexes which is kinda pointless imo..

also the starting posistion aren't okay... number 1 and 2 should be opposite of each other ..

besides these things great map!!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol!
i agree its pretty but NoiZe has hit the gameplay issues right on the head!
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