Texture Space, Theory and Practice. - Page 5

Texture Space, Theory and Practice.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Re: Texture Space, Theory and Practice.

Post by rattle »

Some auto-reload textures feature would've been nice indeed...
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smoth
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Re: Texture Space, Theory and Practice.

Post by smoth »

cs3 extended...
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rattle
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Re: Texture Space, Theory and Practice.

Post by rattle »

What I meant was auto-reload inside of wings.

Besides, PS10 left some nasty service from apple which forced to do a full windows install after removing it manually.
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smoth
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Re: Texture Space, Theory and Practice.

Post by smoth »

that will happen if you opt for the "use external" option.
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rattle
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Re: Texture Space, Theory and Practice.

Post by rattle »

I don't think wings automatically reloads textures which were changed. I use external images.
SpikedHelmet
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Re: Texture Space, Theory and Practice.

Post by SpikedHelmet »

Guessmyname wrote:
SpikedHelmet wrote:This is why i like a dedicated uvmapping and texturing program. As I'm editing the texture, I get to see the result in real-time on my model, as simple as switching from one window to the other.
Which program would this be?
Ultimate Unwrap 3D. I like it quite a bit.
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Argh
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Re: Texture Space, Theory and Practice.

Post by Argh »

I use UVMapper Pro, which lets you do a Copy-->Merge Layers in Photoshop and see updates on the skin. Easy, and I can update as much or as infrequently as I want. Cheap, too.
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Zpock
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Re: Texture Space, Theory and Practice.

Post by Zpock »

You can just make external and save over that file to view the changes in wings.
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rattle
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Re: Texture Space, Theory and Practice.

Post by rattle »

Well no, that doesn't work unless I reload it in wings, as in Reload from the context menu which can become bothersome when you do it three or four times a minute to get something right.
SpikedHelmet
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Re: Texture Space, Theory and Practice.

Post by SpikedHelmet »

Then I'd suggest a prog like Ultimate Unwrap. :)
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Zpock
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Re: Texture Space, Theory and Practice.

Post by Zpock »

I'm sure it could be done easier in those programs, as in automatically updating, but I don't understand why it's so bad, you just right click on the texture in the outliner and click refresh?
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rattle
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Re: Texture Space, Theory and Practice.

Post by rattle »

Yeah, well, I happen to mislick on Make Internal, which is right above Reload, a lot.
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smoth
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Re: Texture Space, Theory and Practice.

Post by smoth »

Image

Cs3 Extended
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: Texture Space, Theory and Practice.

Post by SpikedHelmet »

Image

Ultimate Unwrap :P
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