Air drops are NOT fail. - Page 3

Air drops are NOT fail.

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Air drops are NOT fail.

Post by lurker »

If you use a TA-like zoom, half a screen would be about... 400-500 elmos?
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Re: Air drops are NOT fail.

Post by CautionToTheWind »

I'd say my usual display area is at least the space shown in 4 (2x2) OTA screens.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Air drops are NOT fail.

Post by lurker »

CautionToTheWind wrote:I'd say my usual display area is at least the space shown in 4 (2x2) OTA screens.
At what resolution of TA? 640x480? So half a screen is about 500-600 elmos for you then.
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Re: Air drops are NOT fail.

Post by CautionToTheWind »

You ask too much of my memory :)
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Air drops are NOT fail.

Post by SinbadEV »

how many heightmap and/or texture map pixels is an elmo?
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Re: Air drops are NOT fail.

Post by Boirunner »

IIRC, one elmo is about 5.34 quizziblabs.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Air drops are NOT fail.

Post by rattle »

Depends on the texture size and scaling factor, 1 elmo = 8 units.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Air drops are NOT fail.

Post by manored »

If the game punishes good players for playing with bad players, then its fault of the game, not of the etic of the players. ANYTHING goes in war. The only thing I would call out of etic in spring games would be to attack an ally (then you cannot ally with that guy, what currently is always, once we get alliances being made in game then betrayal will also become a tactic)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Air drops are NOT fail.

Post by KDR_11k »

16 elmos = 1 footprint square.
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: Air drops are NOT fail.

Post by hrmph »

Air drops are great.. On any map with a lot of choke points they work wonders. People tend to mass their defenses at the choke points, allowing your mass of transport to fly around them and into the heart of the enemy's base.

My favorite thing to do late-game in team games is a massive air drop.. Sending the transports in a group along the edge of the map and dropping them into the core of the enemy's base.

Don't forget to scout in order to avoid masses of anti-aircraft and enemy fighters.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Air drops are NOT fail.

Post by KDR_11k »

I prefer colony drop.
User avatar
HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Air drops are NOT fail.

Post by HeavyLancer »

KDR_11k wrote:I prefer colony drop.
Image
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Air drops are NOT fail.

Post by manored »

Unhappyfull there are no airbone buildings in the main mods so we cant drop em onto enemies...

Beside, whats the point of building a gigant metal weight on space and the launching it against earth? Woudlnt it be easier to just make a big bomb? :)
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: Air drops are NOT fail.

Post by Archangel of Death »

People shoot bombs down without a second thought. But a colony? Only Heero Yuy would fire on a colony while still in complete control of his faculties (Gundam Wing fan here... so shoot me 8) ).
Wing 0 is also the only one with enough fantastical firepower to take one out, anyway.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Air drops are NOT fail.

Post by KDR_11k »

manored wrote:Unhappyfull there are no airbone buildings in the main mods so we cant drop em onto enemies...

Beside, whats the point of building a gigant metal weight on space and the launching it against earth? Woudlnt it be easier to just make a big bomb? :)
The point is that you let OTHER PEOPLE build the colony.
User avatar
HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Air drops are NOT fail.

Post by HeavyLancer »

And then you pump nerve gas into it and drop it on Australia. Didn't it wipe out Sydney in MSG? That would've been fun.
User avatar
ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: Air drops are NOT fail.

Post by ralphie »

We can live without Sydney.
User avatar
HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Air drops are NOT fail.

Post by HeavyLancer »

Absolutely. :lol:
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Air drops are NOT fail.

Post by manored »

KDR_11k wrote:
manored wrote:Unhappyfull there are no airbone buildings in the main mods so we cant drop em onto enemies...

Beside, whats the point of building a gigant metal weight on space and the launching it against earth? Woudlnt it be easier to just make a big bomb? :)
The point is that you let OTHER PEOPLE build the colony.
And why would they do that? Wouldnt they notice how utterly expensive, complicated and dangerous living in a gigant metal weight orbiting earth is? :)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Air drops are NOT fail.

Post by KDR_11k »

manored wrote:
KDR_11k wrote:
manored wrote:Unhappyfull there are no airbone buildings in the main mods so we cant drop em onto enemies...

Beside, whats the point of building a gigant metal weight on space and the launching it against earth? Woudlnt it be easier to just make a big bomb? :)
The point is that you let OTHER PEOPLE build the colony.
And why would they do that? Wouldnt they notice how utterly expensive, complicated and dangerous living in a gigant metal weight orbiting earth is? :)
They didn't notice how dangerous it is to strap a fucking antimatter bomb to their commander kbot either.
Locked

Return to “Ingame Community”