Complete Map Making Tutorial Comments & Off-Topic
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Complete Map Making Tutorial Comments & Off-Topic
Very useful tute, thanks!
Re: Complete Map Making Tutorial: Done (Additions coming)
Can someone help me with my map?
I have made all the maps. Metal, Height, texture and feature. I compiled it and went to host a game so I could test it. At the start of the loading it tried to load the textures but fails. I get this error message:
'Incorrect/Missing content - could not load detail texture from file maps/Texture.bmp'
I used TAS Map creator to make the map and didn't use Map Conv.
Could someone please explain what is going on and how I can fix it?
Oh and this is my first map so I'm a noob :)
I have made all the maps. Metal, Height, texture and feature. I compiled it and went to host a game so I could test it. At the start of the loading it tried to load the textures but fails. I get this error message:
'Incorrect/Missing content - could not load detail texture from file maps/Texture.bmp'
I used TAS Map creator to make the map and didn't use Map Conv.
Could someone please explain what is going on and how I can fix it?
Oh and this is my first map so I'm a noob :)
Re: Complete Map Making Tutorial: Done (Additions coming)
In your smd there will be a line saying "DetailTex=texture.bmp"
remove it.
remove it.
Re: Complete Map Making Tutorial: Done (Additions coming)
Working now. Thanks.ralphie wrote:In your smd there will be a line saying "DetailTex=texture.bmp"
remove it.
Oh, and great tutorial by the way, helped a lot.
Re: Complete Map Making Tutorial: Done (Additions coming)
8000*8000pixels .bmp is 400mb of ram use in winxp,
all pc are 2Gb now
so 500*500 = 1*1 (translat in footprint plz !)
then 50 000*50 000 =100*100
requier =/-10Gb isnt???
none have this?
i will to buy a new PC can you teach me what ammount of ram and the utility of dual/quad for map making (for increase the maxactual release size)???
sugest =use 100gravity 100wind 100tidal
because with fantasy actual values :
1balistic sight is false(need lua for moon/mars gravity accuracy)
2smoke not move visibly at 20wind but very nicely at 100
why the values are graded so ???
100=100%???
is the gravity 130 for majority of releases have a reason ?
is related to "holly old totalA" bugs ??
is a standard PC can play a game on a 100*100map?
i dont see not any diference when played a 8*8 or a 32*32
all pc are 2Gb now
so 500*500 = 1*1 (translat in footprint plz !)
then 50 000*50 000 =100*100
requier =/-10Gb isnt???
none have this?
i will to buy a new PC can you teach me what ammount of ram and the utility of dual/quad for map making (for increase the maxactual release size)???
sugest =use 100gravity 100wind 100tidal
because with fantasy actual values :
1balistic sight is false(need lua for moon/mars gravity accuracy)
2smoke not move visibly at 20wind but very nicely at 100
why the values are graded so ???
100=100%???
is the gravity 130 for majority of releases have a reason ?
is related to "holly old totalA" bugs ??
is a standard PC can play a game on a 100*100map?
i dont see not any diference when played a 8*8 or a 32*32
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Complete Map Making Tutorial: Done (Additions coming)
in pixel sizes, 1 footprint == 8x8 pixels.
SO if you wanna get real particular, a 16x16 map is 1024x1024, 1x1 footprints (elmos, meh, whatever you wanna call them).
SO if you wanna get real particular, a 16x16 map is 1024x1024, 1x1 footprints (elmos, meh, whatever you wanna call them).
Re: Complete Map Making Tutorial: Done (Additions coming)
heu!?!Forboding Angel wrote:in pixel sizes, 1 footprint == 8x8 pixels.
SO if you wanna get real particular, a 16x16 map is 1024x1024, 1x1 footprints (elmos, meh, whatever you wanna call them).
1024 x 1024 texture map (or terrain map, whatever you prefer to call it) is equal to a 2x2 map in spring.
Texture map: Is the actual size of your map. Therefore 16 x 16 will be equal to 8192 x 8192


8pixel=1*1footprint=?*?map ??? (or 1*1map=?*?footprint=?pixel ?

- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Complete Map Making Tutorial: Done (Additions coming)
To be very honest, I don't really know. THe best people to ask that would be the dev's (tobi, jcnossan, imbaczek, trepan, etc etc).
I don't even have an accurate guess.
I don't even have an accurate guess.
Re: Complete Map Making Tutorial: Done (Additions coming)
dont joke with me !Forboding Angel wrote:To be very honest, I don't really know. THe best people to ask that would be the dev's (tobi, jcnossan, imbaczek, trepan, etc etc).
I don't even have an accurate guess.
you dont know the memory use on your computer for a huge picture for your biggest map made???
use alt+ctrl+del key combination under windows(c) systems
:!:start/program/tools system/resources system(or system usage
Re: Complete Map Making Tutorial: Done (Additions coming)
The texture map is stored DXT1 compressed in the map, and as such loaded into video memory. Now you can go calculate what the largest size texture map that would fit into your video memory is 
Btw, task manager does not show video memory usage

Btw, task manager does not show video memory usage

Re: Complete Map Making Tutorial: Done (Additions coming)
but we can calculat this when we edit the texture in an gimp/paint tool...
8000*8000 is 400Mb_ram !
how many for dble or quad..
.i use a 128mb video for the biggest map
,but ican buy a 256 or 512($)video card!
8000*8000 is 400Mb_ram !
how many for dble or quad..
.i use a 128mb video for the biggest map
,but ican buy a 256 or 512($)video card!
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Complete Map Making Tutorial: Done (Additions coming)
Multicore processing doesn't modify ram usage. You still need enough ram to store the image live.
[edit] Video RAM usage is something different. A compiled map takes up alot less RAM space than a WIP in GIMP/PS.
[edit] Video RAM usage is something different. A compiled map takes up alot less RAM space than a WIP in GIMP/PS.
Re: Complete Map Making Tutorial: Done (Additions coming)
i really want to wrote a "specification need" for the "wiki"here
and i naad the ram and videocard for each size of map (min/reco/max)
it seems video need128Mb maybe64Mb can work too??
i remind only "moutain rage " map with 1Gbram|512Mbram for a ATI9200 without crash at max_unit in LAN and no lag for the 1Go test "spring7*b*XTA" & "my mod_perso"
i need this too for the unit count and the poly count...
and i naad the ram and videocard for each size of map (min/reco/max)
it seems video need128Mb maybe64Mb can work too??
i remind only "moutain rage " map with 1Gbram|512Mbram for a ATI9200 without crash at max_unit in LAN and no lag for the 1Go test "spring7*b*XTA" & "my mod_perso"
i need this too for the unit count and the poly count...
Re: Complete Map Making Tutorial: Done

Where is mountain rage?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Complete Map Making Tutorial: Done
Mountain Range, It's one of my maps.
Re: Complete Map Making Tutorial: Done
NOE.Forboding Angel wrote:Mountain Range, It's one of my maps.
NOT THE SAME.
DO NOT WANT!

Re: Complete Map Making Tutorial Comments & Off-Topic
don't necro a thread please.
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Re: Complete Map Making Tutorial Comments & Off-Topic
I just split this necro content off the main thread, so I figure, it might be game.