Cannot increase speed without desync

Cannot increase speed without desync

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CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Cannot increase speed without desync

Post by CaptainMaim »

I don't know why, but a fresh install of Spring 0.76b1, in XTA, if I'm alone, not bots, no humans, on a localhost server and I try to boost the speed passed 1.0 I get desyncs and cannot function without holding keys down for a minute each. All commands are horribly delayed, by upwards of a minute or so.

Has someone seen similar?
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Cannot increase speed without desync

Post by ZellSF »

No, but increasing speed by a whole lot seems to make me time out from games I'm spectating / playing against AIs while 0.75 would allow me to continue after decreasing the speed again.

Probably the same issue you're describing, but labeling it as a desync is a bit inaccurate.
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Re: Cannot increase speed without desync

Post by CaptainMaim »

Okay I took a closer look at what it says, it just has messages that are associated with desync. My mistake. It says "delayed response" and "no response". It ran at 3.0 speed fine for a while, I had to really ramp it up to get the error in a fresh game.

I do know that in another game I couldn't go above 1.0, perhaps cause I created several lakes with excessive nuking. Such that I had an inland sea that my battleships could sail across on. Would that have something to do with it?
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Peet
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Joined: 27 Feb 2006, 22:04

Re: Cannot increase speed without desync

Post by Peet »

CaptainMaim wrote:Okay I took a closer look at what it says, it just has messages that are associated with desync. My mistake. It says "delayed response" and "no response". It ran at 3.0 speed fine for a while, I had to really ramp it up to get the error in a fresh game.
That's not a desync, that's lag. Your cpu can't handle running all the necessary simulation calculations at that speed.
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Re: Cannot increase speed without desync

Post by CaptainMaim »

ironically that's not the problem, it's only pulling like 6% CPU useage, and the game still runs liquid smooth. It just don't want to respond to any imput commands. I know what it looks like when the CPU caps out and it doesn't run smoothly without frame gaps when it's lagging for that reason. It only seems to happen in maps with heavy deformation. Until then I can run it at like 8x. BUt after I can't so much as run it at 1.5x Not that the game goes slower, but that the engine won't listen to me anymore.

My ping soars.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Cannot increase speed without desync

Post by rcdraco »

Fine, argue with peet, pull me some specs and I'll pay attention.

My pentium D in my dell was an outstanding, low-ping server, the first thing I did was limit the speed from increase/decrease, it's in my opinion stupid, and pointless; and on that pc, made the game lag, but not crash, and raised everyone else's pings over 1000ms until I could restore it to speed 1, which is hard with idiots raising it during the game.

I think only the host should be able to raise/lower the speed.
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Peet
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Re: Cannot increase speed without desync

Post by Peet »

CaptainMaim wrote:ironically that's not the problem, it's only pulling like 6% CPU useage, and the game still runs liquid smooth. It just don't want to respond to any imput commands. I know what it looks like when the CPU caps out and it doesn't run smoothly without frame gaps when it's lagging for that reason. It only seems to happen in maps with heavy deformation. Until then I can run it at like 8x. BUt after I can't so much as run it at 1.5x Not that the game goes slower, but that the engine won't listen to me anymore.

My ping soars.
Sounds like you could be having some networking issues (spring connects to itself in local games).
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Re: Cannot increase speed without desync

Post by CaptainMaim »

how do I fix network issues when I've effectively got no network (no other players)? Does it really call out and then back in to play locally? I've never tried unplugging my network to see if it still plays, I'd expect it to. Unless it calls out just so it can call back in.
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Peet
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Re: Cannot increase speed without desync

Post by Peet »

CaptainMaim wrote:how do I fix network issues when I've effectively got no network (no other players)? Does it really call out and then back in to play locally? I've never tried unplugging my network to see if it still plays, I'd expect it to. Unless it calls out just so it can call back in.
I'm thinking of something in terms of a bad driver or something....something that would cause delays in large amounts of data to localhost :\
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Re: Cannot increase speed without desync

Post by CaptainMaim »

I have no other problems anywhere else. All other activity is perfectly normal. I can transfer huge files at full speed without a problem for long periods of time. This is an isolated incident, just Spring, and just (apparently but not necessarily) when the map gets seriously deformed by weapons fire.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Cannot increase speed without desync

Post by rcdraco »

Deformation rests on the CPU, ram, and video card, to my knowledge.

Unless you have a sickly fast CPU, slow ram, and slow video card, you probably bought a FROM STORE pc, which often boasts huge cpu clock and dual core, over the important gaming specs.
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Re: Cannot increase speed without desync

Post by CaptainMaim »

I bought my PC piece by piece. I've got 800mhz RAM, 2.1ghz dual core, and... It's probably my video card cause that's not the best it's just a Geforce 7300 GT (I just got something similar to what I had before to cut costs.) But I still get playable frame rates. It lags in how many seconds it will take to do what I tell it (move, pause, change game speed, etc...) but it doesn't in terms of how the game plays. The game plays like normal, except when I speed it up to 3 the clock ticks off 3 seconds every second, instead of ticking 3, 1 second intervals 3 times faster. I assume this is normal. Because the game plays like nothing's wrong, I just can't interact without an enormous lag. That's all.
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Peet
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Re: Cannot increase speed without desync

Post by Peet »

Hmm, this actually seems to occur at high game speeds in any situation. Must have to do with the newframe messages per packet limit, or something of the sort.
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