
did u say stuff in TA was made of bricks u lie!! :p
Moderator: Moderators
Extra complexity is extra maintenance. It's not that the scripting language is hard, but how long do you see guys tweaking their walk scripts to look good, and then having to go in and adjust them all over again once they change the unit's performance and the old walk script no longer looks good?rattle wrote:By bricks I meant motionless, lifeless objects.
The scripting language isn't difficult. It takes a week or two to get used to it and there's even a pretty complete reference for the TA stuff thanks to Maestro. I mean how long have you been working with TA and Spring again?
Yes but how will you make it clear to the player which one is the unit type that can go up hills? In TA the legs were a dead giveaway that it's a kbot, what will your design be to show that?Caydr wrote:The difference between kbots and vehicles is: One can go up hills, one cannot. Anything else is cosmetic or reproducible without nonsense like walk animations.
Which is very bad- major pathing issues arise when a unit's real footprint is different from the footprint in its move type.Forboding Angel wrote:Have you noticed it being a problem in Evolution? Notice that evolution has all of 1 path cost.
Walk/Drive (kbot/vehicle, infantry/tank) differentiation makes for a different gameplay mechanic than no differentiation. Neither is superior, of course. While Caydr's project goals are a bit hazy at this point, one thing I took away from his original post was that he wants recreate the essential gameplay mechanics of TA. In order to do this, walk/drive differentiation is necessary; the kbot/vehicle divide was one of the defining aspects of TA's gameplay.Forboding Angel wrote:Have you noticed it being a problem in Evolution? Notice that evolution has all of 1 path cost.
You guys make things much more complicated than it needs to be.
Correct.Which is very bad- major pathing issues arise when a unit's real footprint is different from the footprint in its move type.
let the caydr-worshipping begin!child wrote:Oh my. Dont get too techy or argue that KBOTs on wheels aren't TA enough. I played AA a lot and I dont doubt Caydr's ability to come up with some nice gameplay that reminds one of TA but is something entirely new.
How about less chitchat and more recruiting?
my 2 cents
*sigh*Felix the Cat wrote:let the caydr-worshipping begin!
Code: Select all
/--\
|oo|
|\/|
|__|
Yea, I agree. Once you know the game differentiation is not needed as much. But the point is everyone is going to be a noob at a new game at some stage so wouldn't it be nice if it was easier to learn.rattle wrote:Differentiation is for noobs.