P.U.R.E. 0.55 - Page 12

P.U.R.E. 0.55

WolfeGames and projects headed by Argh.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: P.U.R.E. 0.55

Post by KDR_11k »

Why care about AIs?
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: P.U.R.E. 0.55

Post by clericvash »

KDR_11k wrote:Why care about AIs?
I do, on most games i only play AI and Missions, not a lot of online, many people are the same.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: P.U.R.E. 0.55

Post by AF »

Argh have you tried NTai? That issue you had with NTai when you last posted wasn't an NTai issue it was a special case bug in the network code which has since been fixed that caused spring to enter a recursive loop doing the simulation frame over and over again. I'd go get NTai from the svn buildbot quickly before AI compatibility is broken.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

@KDR: A lot of people prefer playing with AIs. Including me! It's a lot easier and less annoying than hanging about the Lobby, for one thing...

@AF: If NTAI can be expected to run with 0.76b1, I'll test it now... good to hear it's working correctly again, I was a bit worried that it wasn't ever going to be able to complete a game...
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: P.U.R.E. 0.55

Post by smokingwreckage »

People who can't devote the time to being competitive in 'net matches often get some friends together and botbash- online or LAN- and those same people also play solo vs AI.

Frexample: none of my friends will play Vs me in an RTS. I'm too good. But I am not competitive in a 'net Vs game and cannot devote the time to improving (two kids, disabled wife, commute to work). So, for this reason, if a mod does AI I can get about 6-10 people to play it. If not, then nobody at all. As a matter of fact, of all the people I know who game, none are competitive in online RTS.

EDIT: sorry, I'm derailing the thread here. Carry on!
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Image
Image

Model by Guessmyname, gentle modifications here and there by me, skin by me.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: P.U.R.E. 0.55

Post by smoth »

I am backing the ai perspective, lan parties are great places to have bot bashes, the ai is often stupid and your friends would get hammered by you because you know how to play and they do not.
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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Re: P.U.R.E. 0.55

Post by Scikar »

I don't know if it's because of the sdz/sd7 filetype association thing, but Firefox now opens the download link as text instead of giving an open/save prompt. Which is fine if you right click -> save as, but not fine if you want to give the direct download link to someone over the lobby.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

It's the filetype association. Not much I can do about that, I'm afraid. I'm not ready to put the mod on UF yet.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: P.U.R.E. 0.55

Post by smokingwreckage »

Nice mech! reminds me of these:

http://www.ebblesminiatures.com/shop/index.php

specifically the guy at the top here:

http://www.ebblesminiatures.com/shop/2006models.php
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Image

Guerillas in the mist: 52nd Alpha Centauri Militia starting a patrol of the ice moon Kovath IIIa, November 3rd, 2451.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: P.U.R.E. 0.55

Post by smokingwreckage »

Is it OK to just post something meaningless like

DROOL! Tasty, tasty 'mechs. I'll have a dozen with a side salad.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Image
Image

Now, that's a !@#!*! gun.

Model by Guessmyname, modifications by me, paint by me.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Oh, and if anybody would like to contribute voice talent, I need some work done.
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Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Re: P.U.R.E. 0.55

Post by Keithus »

EPIC win.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: P.U.R.E. 0.55

Post by clericvash »

If you can tell me how i would gladly contribute my voice somehow.

And also those two new units look fantastic!
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: P.U.R.E. 0.55

Post by kiki »

How will the movement for that long gun truck work? Can it turn in place? that is lulz
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

@Clericvash: I'll send you a PM, with the samples I need.

@kiki: Good questions. Luckily, it's very easy to solve those problems.

@Keithus: Well, it's a style, finally. Can't say I'm too upset with how it's starting to come together.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: P.U.R.E. 0.55

Post by smoth »

hmm looks like a long tom. Interesting that you are going a battletech direction with this.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Re: P.U.R.E. 0.55

Post by Foxomaniac »

I would gladly provide voice sampulez if you needs, gogogo funkeh accent fooxeh.
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