My first naval guns...i suck..

My first naval guns...i suck..

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MDmakaan
Posts: 10
Joined: 07 Jan 2008, 16:34

My first naval guns...i suck..

Post by MDmakaan »

[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: My first naval guns...i suck..

Post by [Krogoth86] »

Well besides that I cannot tell the polycount of those smaller versions it isn't looking bad. Rather good to be true... :-)

The only downside could be that the sides just are flat what at least some of them shouldn't be...
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: My first naval guns...i suck..

Post by yuritch »

Those guns and turrets are good for a light (anti-air) or medium ship artillery, main caliber turrets shouldn't be so flat at the sides, they are more roundish. Smaller guns also probably don't need the bores modeled (of course I don't know how big they are going to be ingame), that would save polycount considerably. Otherwise good, model a ship with those and show it there :-)
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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Re: My first naval guns...i suck..

Post by TheBigPK »

dude, those look pretty sweet especially for the first go at em
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: My first naval guns...i suck..

Post by smoth »

that isn't bad.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: My first naval guns...i suck..

Post by kiki »

Not bad, just needs to be more interesting. Try pressing every button on ur keyboard and clicking the mouse around in ur modeling program to see if you can make some more abnomalities.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: My first naval guns...i suck..

Post by rattle »

It's fine for a starter. There are a couple of errors like one or two unecessary bevels and some other stuff. Keep in mind that you don't have to model small details like the insides of a barrel, especially small barrels.
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: My first naval guns...i suck..

Post by clumsy_culhane »

that looks like Sketchup, so good luck getting that into wings to UV map it without having Sketchup Pro :-)

anyway, they look good as a start, just more detail/thought needs to be added to make them more interesting. Mabye you could model a ship or something then add these onto it ?
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: My first naval guns...i suck..

Post by kiki »

clumsy_culhane wrote:that looks like Sketchup, so good luck getting that into wings to UV map it without having Sketchup Pro :-)
Tree, kiki, and kdr suggest blender ftw.
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: My first naval guns...i suck..

Post by HeavyLancer »

HeavyLancer and his crazy 3d modeling mate also suggest Blender ftw.
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