Where to find new tags?

Where to find new tags?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Where to find new tags?

Post by zwzsg »

Quite a few new FBI tags that where not existing in TA have been added to Spring. Where can I find a list of them?

Where can I find the list of new .bos command?

Where can I find the list of all .smd tags including the latest ones?

Etc....

It's useless to program new possiblities if it's so undocumented that one cannot find back how to use them once the forum thread has fell down.

For all TA tags I have this very good list. For Spring tags.... I don't where to look. Using the search button over the forum is terribly inefficient. I don't know how to navigate in the wiki so I miss most pages. I have no idea where to start looking on the sourceforge CVS. Please tell me where to find a list of all FBI tags Spring support that is and wil be regularly updated. (And some lists for .smd, .bos, etc... too)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Look at UnitDef.h in the cvs under the rts folder. Any tag in the unit FBI files gets into there if the engine uses it.
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zwzsg
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Post by zwzsg »

Inside http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
there is nowhere the words the "BuildPic" nor "repulse", which are amongst the new FBI tags.
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AF
AI Developer
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Post by AF »

I could ahve sworn i saw repulse in there

bool leaveTracks;
float trackWidth;
float trackPos;
float trackStrength;
int trackType;

but there are new tags there. Maybe not for those that affect the GUI.
Archangel of Death
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Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Well, repulse is a weaopn .tdf tag. I'll just put it here incase someone decides to come along and compile some file containing all the tags (or somesuch).

Code: Select all

repulseenergy=x; 
repulseforce=x; 
repulserange=x; 
repulsespeed=x;

example values:
repulseenergy=20; 
repulseforce=10; 
repulserange=120; 
repulsespeed=10;
You may want to find more "standard" values, those particular ones are quite high to stop flakk cannons.
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zwzsg
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I suggest anyone who know about new Spring possibilities to add them at the end of http://spring.clan-sy.com/wiki/Create_u ... _in_Spring which is one of the two wiki page I can find easily.
Snooky
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Joined: 12 Apr 2005, 19:28

Post by Snooky »

The high trajectory tag options need to be added...
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

umm, still where are the new bos functions listed?
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zwzsg
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Maybe there isn't any new bos function yet?

Does Dragon45's set HEALTH and Gnome's get VETERANCY_LEVEL have been included into the main build? That's the only two I can remember.
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