disguised units

disguised units

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

disguised units

Post by Zoy64 »

certain units that would be able to look like a tree or rock, and could ambush other units as they passed. they would be stealthed and cloaked so they wouldnt be shot at, only detecting units could find them and uncloak them.
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kiki
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Joined: 05 Nov 2007, 03:06

Re: disguised units

Post by kiki »

Um, rock/tree idea is fail, no offense, because mousing over should reveal and a random rock somewhere may be obvious. Just cloak and stealth a unit. That will achieve the desired effect. Then have motion cam units as "detectors".
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Zoy64
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Joined: 12 Nov 2006, 00:30

Re: disguised units

Post by Zoy64 »

i dont mean just trees and rocks, i mean also one unit can look like another unit and can change teamcolor, so you can look into an enemy base, use your imagination
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kiki
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Joined: 05 Nov 2007, 03:06

Re: disguised units

Post by kiki »

Thats tricky. If ur enemy is paying attention, it would not get very far.
[Krogoth86]
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Joined: 23 Aug 2007, 19:46

Re: disguised units

Post by [Krogoth86] »

Well as you could sort out a tree wandering through your base or even a tank (I rarely have units going any other direction than to the front) just keeping it cloaked instead of doing a mimicry would be better...

It only makes sense if you would want to scare your enemy with "decoy units" - then you might have some use from such a feature...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: disguised units

Post by SpikedHelmet »

The spy from C&C:RA was pretty cool; a unit that looks like one of your regular troops, that only dogs can sniff out.

Should be possible, the problem is, someone will have to do it, and it may seem a waste of time; how often will this get used?

Also:
i dont mean just trees and rocks, i mean also one unit can look like another unit and can change teamcolor, so you can look into an enemy base, use your imagination
You're the one that started the damned thread and brought up the idea; its your job to use your imagination, not just "omg i want to do this, now everyone think of how!"
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kiki
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Re: disguised units

Post by kiki »

Hint: Cloak + stealth :wink:
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Re: disguised units

Post by ianmac »

Make a unit/units that when you turn them off they spawn a tree or a rock but they can't fire or move that way if you want to shoot somebody you have to make them them visible. Because if not you get something like this...

"Roger that. Peewee 117 moving in." "Peewee 117 to control, these trees aren't suppost to be he..."statick...statick. "Control to peeper 12, what is going on whith PW117? We have lost contact." "PW117 just got shot by trees :shock: !!! I can't get a lock on them!

If they can shoot and stay stethed thats not good.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: disguised units

Post by Pressure Line »

total fail on two accounts ianmac.

1) Peepers dont have guns anyway...

2) NOT EVERY FEATURE IS APPLICABLE TO TA MODS GOD DAMNIT.
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ianmac
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Joined: 02 Jul 2007, 01:40

Re: disguised units

Post by ianmac »

Sorry for the TA confusion. But I did not say Peepers had weapons I just said he could not get a lock on them. A lock on something could mean a laser designator or some thing to that effect. I was just simulating the effect that if you did not have your cursor change when trying to attack it i.e. a lock, that that might have some problems.
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: disguised units

Post by SinbadEV »

it would be cool if you had this unit, okay, that could shoot harmless weapons and could be morphed into a decoy of any other unit in the game... but it's options were limited to units that you could build already... so no krog decoy till you get the gantry built.
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Zoy64
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Joined: 12 Nov 2006, 00:30

Re: disguised units

Post by Zoy64 »

if it turned into a tree or rock, it would uncloak, but yet stay as a rock/tree maybe. the enemy could tell it as a unit, although it looks like a tree/rock
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: disguised units

Post by Pressure Line »

guess none of y'all ever played Dark Reign :'(

since thats *exactly* what the scouts and snipers could do. Disguise themselves as a tree or a rock, and unless an enemy unit saw them moving or shooting, they would be undetectable.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: disguised units

Post by kiki »

Battle of the ENTS!
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: disguised units

Post by pintle »

Morphing into static features is useless against someone who knows the map.

If, on the other hand, this happened in a mod with a peasent-goes-to-pick-lua-generated-resources economy (someone had this working, cant remember who) then it could be very useful/fun.

Anybody play homeworld cataclysm? Those holographic camouflage kamikaze units were pretty cool.
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Pxtl
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Re: disguised units

Post by Pxtl »

This would be particularly interesting if somebody made a mod that had a large number of units being under Populous-style indirect-control, or had a very active Gaia.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: disguised units

Post by Guessmyname »

Anyone thinking of the RA2 Mirage tank? (It pretended it was a tree when standing still).

There was also this really cool 3rd party tank in TA that disguised itself as a corpse when not moving (didn't work that well because enemies still shot at it of course)
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kiki
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Joined: 05 Nov 2007, 03:06

Re: disguised units

Post by kiki »

Guessmyname wrote:Anyone thinking of the RA2 Mirage tank? (It pretended it was a tree when standing still).

There was also this really cool 3rd party tank in TA that disguised itself as a corpse when not moving (didn't work that well because enemies still shot at it of course)
Eventually the corpse was not a disguise.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: disguised units

Post by Guessmyname »

Actually the real corpse was different. When disguised, it pretended to be a dead Bulldog
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: disguised units

Post by kiki »

(it was a joke) But kind of good idea, if scripting could make it act like a corpse. Lol @ accidentally getting reclaimed.
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