New Year Spring (Part 3)

New Year Spring (Part 3)

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

New Year Spring (Part 3)

Post by AF »

Continued from spring week in christmas Part 2 I bring you:

http://www.darkstars.co.uk/2008/new-yea ... res-final/

Although it says final there have been some more items I have seen since which might make up a 4th entry. If anyone has anything to add, please do so and as always, if you release a map or a mod, or update, always post screenshots! (You know who you are)
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: New Year Spring (Part 3)

Post by kiki »

Randy's vid needs adding.

Also, I changed my username.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Year Spring (Part 3)

Post by Forboding Angel »

:? Never any mention of evolution

WHARS MAH NEW VERSION OF AFLOBBEH!!!! :P:P:P
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Re: New Year Spring (Part 3)

Post by Relative »

[20:33] ** []AF joined the channel.
[20:38] <[]AF> HELCOM
[20:38] <[]AF> I hast fixest the buggeth lobbeh
[20:39] <[]AF> Ill complete basic client only support for SETSCRIPTTAGS and upload
[20:39] <[]AF> then I'll add all the new untisync calls I added in 0.76b1
[21:00] <Hellcom> neat-o
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kiki
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Re: New Year Spring (Part 3)

Post by kiki »

Forboding Angel wrote::? Never any mention of evolution
:(
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: New Year Spring (Part 3)

Post by AF »

The lobby here works except I havent added client or hosting support for SETSCRIPTTAGS, only the stuff that was in there in 0.75b2. When I have client support I'll do a quick release.

People running 3.9.8.1 or below will not be able to connect to the server due to a crash caused by the 2 new ranks.

However there are lots of goodies, almost every signle html pane based component is now replaced with a table component which means it's far far faster, much much prettier, conforms to the visual style of the OS properly, doesnt loose position when updated, and shows more information. Changes to the udnerlying event model means the program runs faster aswell, and general stability is up by a huge margin.

Sadly I've been somewhat distracted the last week, and I have courseworks and an exam over the next week so my spring projects are taking a temporary backseat while I prioritize.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Year Spring (Part 3)

Post by Forboding Angel »

<3 AF Lobbeh!
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