Replays of mods don't seem to work

Replays of mods don't seem to work

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munch
Posts: 311
Joined: 26 May 2005, 20:00

Replays of mods don't seem to work

Post by munch »

Hi,

I played a game of UberHack last night (http://www.fileuniverse.com/?p=showitem&ID=1269), and the replay doesn't work too well. The game comes up, but only units that UberHack shares with XTA appear on screen - which means comm and radar pretty much!

Prior to 0.60b1 you set up the mod by hand before you ran the replay. Is there anyway to do something similar now?

Obviously the ideal would be that the right mod got used automatically when you tried to play the demo, with an error message if you don't have the right mod.

Help appreciated.

Munch
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Ditto!
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Looks like the demo replayer isn't compatible with the nice new mod switcher and use the XTA mod by default. Let's hope the SY have noticed and will fix that soon.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Its already fixed in the cvs version, but of course that one wont be compatible with your demos.
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Post by munch »

SJ wrote:Its already fixed in the cvs version, but of course that one wont be compatible with your demos.
k, thanks SJ =)
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