thanks!I've had a look at the Krow script and I think I've fixed the "I flip up my wings even when flying" issue:
proof of noobEven heroes in Warcraft 3 can be rebuilt in your base immediately upon their death.
most retarded idea ever seen, surpasses even those TBFITW geniouses ideasEMP Mutator: http://www.unknown-files.net/spring/359 ... lation_58/ Now this I like. It retains the comm's anti-rush concept and prevents all those other issues I dislike.
Dgun is here to stay, wheter you like it or not.
i also think that a lot of people should think twice before pushing the submit post buttonbut I think upgradable coms are a necessary feature of a well thought out commander system.. CA is on its way in that aspect.
commander upgrades are not necessary features, OTA didnt have them, AA didnt have them, BA does not have them.
What CA and supcom do is not in any way related to what BA does.
yes, it is zenka's trademark to spam fleas and to rush a anni in metalheck ~~.And did I mention that they're dirt cheap, and disctact the enemy and make heavier units waste shots while you move your real units up to fight with? k, just checking.
Each have their own perks, but I'll stick to fleas k thx.
yes , but you forgot that the building that makes spies costs 4k metal, whereas the building that makes fleas costs 0.7k metal.Flea/Jeffy/Weasel spam is great, dont get me wrong. Its all kinds of wonderful for so many things. But both spies and fleas are valid to use as spotters.
Spies are more reliable though- you'll never have to rely on radar again.