calling zwzsg

calling zwzsg

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

calling zwzsg

Post by maestro »

hi z, could u help me script multiple transport aircraft for spring as soon as i finish the thing ?

(ps : when the 'naked santa' and Stupidly Tipped Over Rocket Man..' goes Spring :twisted: )
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

There's PM to call me.

It turns out that in Spring, no fancy scripting is required to make aircraft transport multiple units. That was a TA limitation that is no more in Spring. See with Gnome for details.

The Naked Santa and Silly Tipping Over Rocket Man are 2D units. They won't look good in Spring 3D engine.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yeah, nothing special required. Just increase the capacity of units it can hold in the FBI, and bam, done.

Now, if you want to attach units to different pieces in the transport so they are arranged in formation, that takes a little bit of scripting, but nothing much. But I already showed you that script snipplet in the WD topic...
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