Are you saying burnblow is now working on plasma projectiles, or are you saying there is now some arbitrary hardcoded value that forces all "plasma projectile" weapontype weapons to explode?Saktoth wrote:This bug has been fixed, plasma projectiles explode once they exceed their range by about 25%.
Complete annihilations terrain raising is great...
Moderator: Moderators
-
- Posts: 854
- Joined: 28 Jan 2005, 18:15
Re: Complete annihilations terrain raising is great...
Re: Complete annihilations terrain raising is great...
Burnblow makes them travel as far as the target is away (like flak), this TTL thing just makes them explode when the engine thinks they've gone far enough. Like most other TTLs it'll probably fail badly with anything exotic, I've seen mortars in Spring 1944 explode in midair.
Re: Complete annihilations terrain raising is great...
okay, 3d targets plx kthxbye
But really, this would allow a single weapon to have the ability to become much more versatile. I like the idea. IRL you can shoot a gun at something, or aim it up to make it into (bad) arty.
But really, this would allow a single weapon to have the ability to become much more versatile. I like the idea. IRL you can shoot a gun at something, or aim it up to make it into (bad) arty.
Re: Complete annihilations terrain raising is great...
IRL the range limit on your weapon is its physical limit, not an arbitrary number not related in any way to its flight behaviour.
Re: Complete annihilations terrain raising is great...
you shouldve seen kixxe whine when i raped his base with an fpsed maverick some versions ago
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Complete annihilations terrain raising is great...
Kixxce tends to whine about everything regardless, so that's nothing new.
Re: Complete annihilations terrain raising is great...
People really do underestimate fps mode tho. Like for killing that llt with an llt that is just out of range.