Molten Toasted Robots

Molten Toasted Robots

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Molten Toasted Robots

Post by PicassoCT »

Well got to bring this up- i once requested this as a feature, for Maps, but it would be even cooler as standardeffect for Units that are dieing.

To quote myself of old:
>>they should look like Robots, who had been hit by a Laserbeam just seconds ago, and "died" freezing in a dramatic, struggling, pose.
There Molten InnerParts should have been liquid and flood out of them, when it returned into solid state. The "Once-Molten-Slug" should be still glowing red- orange. And it would be cool if the Robos inner skeletton would be visible, just like human rips..

Additional the Features should have a rest of Red Glow in there "Eyes"

Here is a primitve Photoshoppainting.

Image
<< End of Quote


Well, it is asked way to much, but i think to lay a selfilument Gradient over wreckage changing from direct after hit yelloworange to greyblack.. and the standard wreckage texture.. would give a cool effect.. it is a subtile signal that all those brilliant laser effects are not for show - they bring in the Heat ;)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Molten Toasted Robots

Post by smoth »

lua :P
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Molten Toasted Robots

Post by PicassoCT »

LUA + Smoth = Epic Win Effects :mrgreen:

Sorry to have ressurected this Topic, but this is one of my Favourites...

You would really see the destructive force behind the Lasers..
you could tell by a look on the corpses how long the Battle is over..
Melting Robots for the workx
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Molten Toasted Robots

Post by rattle »

Use the plasma shader and apply it to the ground texture where the weapon hit, relative to the AOE of the weapon and with an alpha mask to smooth the borders.

Wondering what's gonna happen to the shadows, though. They already negate water tinting.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Molten Toasted Robots

Post by PicassoCT »

rattle wrote:Use the plasma shader and apply it to the ground texture where the weapon hit, relative to the AOE of the weapon and with an alpha mask to smooth the borders.

Wondering what's gonna happen to the shadows, though. They already negate water tinting.
This would only affect the Ground, Rattle ? Or the wreckage too?
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Molten Toasted Robots

Post by Zoy64 »

cant you just change the corpses to look like the bot was fried?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Molten Toasted Robots

Post by rattle »

I have no idea, this was more a plea to someone who actually knows what he's doing.
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