New ammo idea - Page 2

New ammo idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Good idea, bad idea for a mod or something

Poll ended at 29 Nov 2007, 07:52

Good
5
45%
Bad
6
55%
 
Total votes: 11

User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: New ammo idea

Post by REVENGE »

Damn, I missed this thread during the November loop, but CA's usage of the stockpile for Screamer/Mercury is excellent! I was hoping for stuff like Missile Ships and whatnot to use this as well.

Also, any plans to revamp the hardcoded weapon interception system?
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