Next version of AA - Page 2

Next version of AA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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kiki
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Re: Next version of AA, what should it be called?

Post by kiki »

REVENGE wrote:Total Obliteration

Cataclysm

Tobi is God and This is His Mod

CaydrTA (Like KuroTA)

Blow Shit Up

Halo Spring: Annihilation Evolved

8) (No seriously, just an icon)

Revenge, u r a genious. How to pronounce 8)?
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SinbadEV
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Re: Next version of AA, what should it be called?

Post by SinbadEV »

I had another idea, release date as version so

AA 8.7.1.2.6 (meaning version 2.6 released on July First 2008... looks like a version number, is way higher then any of the other versions...)

I like "AA v TRUE 2.6" quite a bit too.

You could just jump to 6.0 like Netscape did.
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rattle
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Re: Next version of AA, what should it be called?

Post by rattle »

Abosolute Banalization

Oh right, version numbers. Since there already is AA 5.0 just add 18 and you're set to go.
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DandyGnome
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Re: Next version of AA, what should it be called?

Post by DandyGnome »

Going off of what SinbadEV said except that the number should go year month then day so AA 2008.01.01.
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det
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Re: Next version of AA, what should it be called?

Post by det »

DandyGnome wrote:Going off of what SinbadEV said except that the number should go year month then day so AA 2008.01.01.

I have always liked this idea :-)
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Machiosabre
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Re: Next version of AA, what should it be called?

Post by Machiosabre »

why not AAA? Absolute Absolute annihilation.
BaNa
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Re: Next version of AA, what should it be called?

Post by BaNa »

Machiosabre wrote:why not AAA? Absolute Absolute annihilation.
plus one million.
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Argh
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Re: Next version of AA, what should it be called?

Post by Argh »

Why not just finish that spaceship game you were working on? It'd be more interesting, and probably less frustrating, than trying to update AA, after all the major changes to Spring since you started your sabbatical. A lot has changed, and not taking full advantage of that would be kind've pointless, tbh.
submarine
AI Developer
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Re: Next version of AA, what should it be called?

Post by submarine »

just call it AA....

I think most ppl will know the difference between AA xy by Caydr and those old AA5.2 version made by someone else
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Caydr
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Re: Next version of AA, what should it be called?

Post by Caydr »

My main concern was that they're listed together on UF so it's very confusing to see version numbers all over the place. Now that's been cleaned up so all is well.

The spaceship game requires hitboxes and a sensible implementation of loopbackattack.
Sheekel
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Re: Next version of AA, what should it be called?

Post by Sheekel »

Whats wrong with the name AA?

AA v.3.0 Official Release
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Caydr
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Re: Next version of AA, what should it be called?

Post by Caydr »

:O omg caydr learned how to make textures!

Image
Image
ImageImage
Image
Image
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Forboding Angel
Evolution RTS Developer
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Re: Next version of AA, what should it be called?

Post by Forboding Angel »

Those look really nice caydr.

I would say stick with AA. If you would be so kind as to bring back the glory days of 1.43 without the op bladewings, I will love you forever. That version was damn near perfect imo.

Oh and it would be really neat if there was a way to balance it out so that you could speed up constructors more. I would say that one of my key frustrations with *A mods is the fact that the cons move... so... slow......

Case in point - CA.

I do look forward to the comeback of AA, interestingly enough...
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Caydr
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Re: Next version of AA, what should it be called?

Post by Caydr »

I'll see what I can do about speeding up constructors, I agree the game can be boring waiting for them. I think the main issue is their turn rate rather than their actual movement rate, right?

Next version's nothing as simple as reverting the bad changes, I'm moving things forward in a few ways... Something I'm really concentrating on is making the sides actually different in important ways. Core has specialties, Arm has specialties... They have clear design priorities rather than "emg shoots faster, but laser does more damage, but this balances out 99 times out of 100".

My avatar is one of the new units I'm most interested in seeing used... There's nothing quite like it.
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Forboding Angel
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Re: Next version of AA, what should it be called?

Post by Forboding Angel »

Caydr wrote:I'll see what I can do about speeding up constructors, I agree the game can be boring waiting for them. I think the main issue is their turn rate rather than their actual movement rate, right?

Next version's nothing as simple as reverting the bad changes, I'm moving things forward in a few ways... Something I'm really concentrating on is making the sides actually different in important ways. Core has specialties, Arm has specialties... They have clear design priorities rather than "emg shoots faster, but laser does more damage, but this balances out 99 times out of 100".

My avatar is one of the new units I'm most interested in seeing used... There's nothing quite like it.
Sounds like a plan. Yes turnrate has a lot to do with it, as well as acceleration. An accel of 0.05 (making up numbers here) essentially makes the unit worthless. Personally I prefer 0.2(not for absolutely everything, just a basis for movement balance) as a base number, because it allows the unit to respond nicely without looking fake and cartoonish.

BTW, if you don't mind straight ripping out of Funta... I would like to see the core titan and the arm traq from funta make it into AA some way. I really like those units, and they should be mostly set up so that transplanting them wouldn't require much work. Also, on that note, there are a lot of 3rd party units that have seen very little use anywhere else in funta. Oh and all of them have proper scripts and such.

sorry about the monster pm :/

Unrelated note: Man those groundplates look really nice.
carbon
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Re: Next version of AA, what should it be called?

Post by carbon »

Seriously, welcome back Caydr. Looks like you are back for good this time (and you brought some hawt new toys). It also appears you buffed up your skills in your absence. I haven't felt this way since the first day AA was released for Spring. I'm giddy, dammit! I'm sure some will try to run the GoA (Godfather of Annihilation) off, but listen not! You are long overdue for a comeback. Now if only you could yoink some of the goodness from the other AA derivatives (i.e. effects, tightened balance, etc.). Will this new AA be continued from where you left off, or will you be taking cues from BA, CA, FunTA, etc.?

Wish you the best, and keep up the good work! :mrgreen:
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Forboding Angel
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Re: Next version of AA, what should it be called?

Post by Forboding Angel »

Oh caydr, I am not a great scriptor, but I can help with minor script issues if needed.

I have never actually scripted anything with 2 legs, but I would be willing to help if you run into a wall and need it.
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zwzsg
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Re: Next version of AA, what should it be called?

Post by zwzsg »

Keep on calling it Absolute Annihilation, just make sure your version number is higher than anything ever uploaded.
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Forboding Angel
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Re: Next version of AA, what should it be called?

Post by Forboding Angel »

zwzsg wrote:Keep on calling it Absolute Annihilation, just make sure your version number is higher than anything ever uploaded.
For this is the mark of a wise man *GONG*
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Boirunner
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Re: Next version of AA, what should it be called?

Post by Boirunner »

I'd love to see you continuing work on AA.

Please continue to call it AA, some hardly-known funky unofficial seldom-played version should not disturb you at all.

Just continue where you left off.

Oh, and please don't go crazy again.
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