A reason for rage quit - Page 5

A reason for rage quit

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: A reason for rage quit

Post by KDR_11k »

IOW you sucked totally and then blamed your allies for trying to make up for your failure?
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Re: A reason for rage quit

Post by Orakio »

Well the LEAST they could have done was send some more stuff to the front instead of building mexes while everyone's metal bar on the team was full.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: A reason for rage quit

Post by BaNa »

Orakio wrote:Well the LEAST they could have done was send some more stuff to the front instead of building mexes while everyone's metal bar on the team was full.
Hey, what I don't get is that if everyones bar is full, that's GOOD for you right? You get more shit to make things outta.
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kiki
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Joined: 05 Nov 2007, 03:06

Re: A reason for rage quit

Post by kiki »

hehe, like a huge dt forest?
Orakio
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Joined: 25 Aug 2006, 16:41

Re: A reason for rage quit

Post by Orakio »

I can't help it, I first started playing RTS with C&C where the strategy was basically to build wall closer and closer to the enemy who were too stupid to do anything about it.
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Neddie
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Re: A reason for rage quit

Post by Neddie »

Orakio wrote:I can't help it, I first started playing RTS with C&C where the strategy was basically to build wall closer and closer to the enemy who were too stupid to do anything about it.
That is your problem, then, not one to air about your allies. I started playing RTS with Warcraft, and I don't grumble about being able to grab more than four units with a single bandbox.
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KDR_11k
Game Developer
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Re: A reason for rage quit

Post by KDR_11k »

Orakio wrote:I can't help it, I first started playing RTS with C&C where the strategy was basically to build wall closer and closer to the enemy who were too stupid to do anything about it.
Well, then try to adapt, you're playing BA now.
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kiki
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Re: A reason for rage quit

Post by kiki »

The trick in ba is, as I have been so thoughtfully told in the past, is to "BUILD ^%$#@^%$# UNITS THAAT #^%$@#ING KILL PLX
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overkill
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Joined: 02 Sep 2006, 01:15

Re: A reason for rage quit

Post by overkill »

Aka: SPAEM GATOR!!!1111!!!oneone!!112211!!two
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kiki
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Re: A reason for rage quit

Post by kiki »

Thanks for the translation
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Ligthert
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Re: A reason for rage quit

Post by Ligthert »

Lolsquad_Steven wrote:Fuck them, you don't have to explain youself to anyone.
One of the better reply's so far.
Orakio
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Joined: 25 Aug 2006, 16:41

Re: A reason for rage quit

Post by Orakio »

neddiekrow, it was a joke, ultimately, whether my wall was reasonable or not it not what I was debating in the first place. I can go through the few hundred replays that I have and find thousands of questionable, odd, or just plain stupid tactics and strategies.

To name a few of the top of my head, one guy built a tightly packed array of mexes on a map with a high extractor radius. Saw one guy get his com taken out by weasals. A while ago on altored a guy was doing ok, but then started tech upto kbot and vehicle at the same time so so that by the time he was barely even halfway through bulldogs were rushing into his base and he had no lab up to help because they were both 75%, didn't even make them near nanos or assist. Then there's making mexes on gf, solar on sm. Recently on gf I saw a guy getup a buzzsaw with good aa and plenty of e but barely fired it for 5 seconds before a bantha came, spent ages lingerring killing a shield, then eventually went for the power leaving the buzz unable to fire, all the time a commander was a small stroll away with plenty of e for dgun and no limit so all he had to do was dgun and his team would have been fine but instead they got raped by one bantha. I've seen people wallup choke points so close to their base that the enemy has just sent some t1 artillery to bombard the base and nothing has been able to get out to kill it. I've seen people dgunning their own base to shreds trying to take out a weasal, etc.

That's just of the top of my head. If I went through replays I could find an almost endless list of mistakes, half of all players lose so they must make mistakes, and often winners make mistakes, just less. That isn't the point here. Also this isn't the only game I'm talking about with this particular problem occuring, it's merely the straw that broke the camels back. As I've said I've played games where it has been much worse.

Several times players have moved in on my metal spots that I have already sent a con to build on. So what is your mex, what is porcing? Porcing I don't know exactly to be honest, couldn't find it in the dictionary. But I can imagine many things could be typically as bad. What's your metal spot? In most cases it's fair to assume that you start on one side of the map and the enemy on the other, your expand towards the enemy so if starting on left then metal spots to your right are your priority. Time and time again I've seen players expand north or south and cowering behind their defenses when there is room to expand towards the enemy and metal spots barely half a screen away. If you actually think about it then you can imagine where moving in on an allies metal spots might make sense, but also might not. Just because you can envisage a single scenario where it's reasonable to grab any mex spot you can regardless of who is the logical owner doesn't mean that it is the only scenario.

Anyway that's one point, the next point is that sure, some people rage quit just because they can't stand losing. I've hosted many games and stayed after losing to let it finish. So I usually rage quit when my allies annoy me to the point that I don't give a damn about them anymore. You might say that's not very mature, but believe it or not tit for tat has been found to be extremely effective in both computing studies and in biological studies.
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KingRaptor
Zero-K Developer
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Re: A reason for rage quit

Post by KingRaptor »

"hay guys i ragequit because my allies suck and clearly they suck on purpose and they'd stop doing it if only i ragequit more often"

"i don't suck at all btw as the game which i myself am using as a case in point clearly shows"

Do you not understand the meaning of "quit while you're behind"? (Intellectually, that is)
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: A reason for rage quit

Post by kiki »

Omg, please everyone, rage quit is unacceptable. Period. If you really have to quit, make a nice excuse that is not raegy, and then give alll ur units to an ALLY, then quit.
Morloth
Posts: 3
Joined: 19 Jan 2008, 14:38

Re: A reason for rage quit

Post by Morloth »

Orakio wrote:So I usually rage quit when my allies annoy me to the point that I don't give a damn about them anymore. You might say that's not very mature, but believe it or not tit for tat has been found to be extremely effective in both computing studies and in biological studies.
Perhaps you misunderstand the purpose of tit-for-tat. The idea is to force other agents to cooperate in a fair manner, thus to make sure no one is free riding at the expense of others (a good example of free riders would be bittorrent users with a max. upload rate of 0 kb/s). Thus you do something for the community, the community does something for you.

As for your rage quitting, I miss the point. In the case of multiplayer RTS games the common goal - usually - is to defeat the enemy by a collective effort. Applying tit-for-tat here totally make sense as others have already pointed out: if one player takes a lot of mexes he also takes more responsibility for his team's well being and drive to victory. So in your case you could state: if others 'steal' my mexes I'm going to take it easy and play a defensive game, let others take over defensive positions, etc. Give me more mexes and I'll be willing to do more as a team effort. What you've done is basically sabotage, this isn't tit-for-tat at all.

To use the analogy of a bittorrent client:
Tit-for-tat: You don't want to share? I won't upload to you anymore. You do want to share, I'll share to.
Sabotage: You don't want to share!? I'll blow up the torrent server so no one can!

Using force to make your point is ok, as long at it is proportional to the situation at hand. As already pointed out by other posters, if you're fed up with your team just quit (either directly or by first distributing your stuff to your team members). As of now, most of the posters here seem to have grown a certain dislike for your behaviour, so it seems your tit-for-tat strategy has failed; You haven't forced others into cooperation but rather the other way around.

- Bram
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KDR_11k
Game Developer
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Re: A reason for rage quit

Post by KDR_11k »

The problem with retribution is that it won't help your team either and in this case the mex "stealing" was probably people deciding this player is a nub and forgot about the mex spots. If you use unusual strategies that look like bad play to your allies you should inform them about your intent, don't expect them to guess if your plan is sane or if they should write you off.
ZellSF
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Joined: 08 Jul 2006, 19:07

Re: A reason for rage quit

Post by ZellSF »

Orakio wrote: Several times players have moved in on my metal spots that I have already sent a con to build on. So what is your mex, what is porcing? Porcing I don't know exactly to be honest, couldn't find it in the dictionary. But I can imagine many things could be typically as bad. What's your metal spot? In most cases it's fair to assume that you start on one side of the map and the enemy on the other, your expand towards the enemy so if starting on left then metal spots to your right are your priority. Time and time again I've seen players expand north or south and cowering behind their defenses when there is room to expand towards the enemy and metal spots barely half a screen away. If you actually think about it then you can imagine where moving in on an allies metal spots might make sense, but also might not. Just because you can envisage a single scenario where it's reasonable to grab any mex spot you can regardless of who is the logical owner doesn't mean that it is the only scenario.
metal is the most important resource in the game, so metal extractors should be built asap regardless of who is the logical owner of the metal spot. It's a team game, if you really want the metal, ask politely, don't just start whining about stealing mexes. It's so annoying and usually gets you ignored.

Besides, losing mexes is just fun, you have little responsibility and can blame everyone else when you lose :P
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Dragon45
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Re: A reason for rage quit

Post by Dragon45 »

please keep posting. everyone cares.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: A reason for rage quit

Post by Gota »

I really dont understand what is the problem.
If someone takes my mexes i either shoot a d gun at his face or i reclaim or capture his mexes and than his labs.
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MightySheep
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Joined: 11 Nov 2007, 02:17

Re: A reason for rage quit

Post by MightySheep »

this thread is so old and dumb someone delete it
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