
Oh well, they were not that useful anyway, sguares are much more useful
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Not to mention unrealistic. I would hope that ranges for artillery would be treated differently than a laser, radar or LOS where spherical does apply.manored wrote:Lets hope yes... It would be lame to suddently discover you cant hit someplace you planned to hit because of that...
Explictly disabled in the engine for this very reason.lbctech wrote:What about specifying a target in 3d space, like in the air. For example, killing a massive air force with vulcan.
air-shooting can also be massively exploited to make any non-insta-hit weapon / rocket / missile to be used as artillery.imbaczek wrote:Explictly disabled in the engine for this very reason.lbctech wrote:What about specifying a target in 3d space, like in the air. For example, killing a massive air force with vulcan.
You mean the tags that cause explosion at the edge of range don't work on other weapons?Foxomaniac wrote:Fixing this... "feature" would require all weapons to be either :
1. Lazers.
2. Rocket/Missiles.
3. Have Really low velocity. (speed in other words).