std::bad_alloc
Moderator: Moderators
std::bad_alloc
Is there any investigation into the std::bad_alloc error? It seems to appear randomly in mid-game (independent of the mod used). When it happens there's only a message box saying "std::bad_alloc", no stacktrace is written. AFAIK in a multiplayer game all players receive the error simultaneously if it happens.
Re: std::bad_alloc
So, this may be the same bug, it may not, but meh.
.give a block of units that overlaps some enemy units, and also is large enough that it would go off the edge of the map. Instant crash for host, and bad_alloc for others, with what looks like memory corruption.
.give a block of units that overlaps some enemy units, and also is large enough that it would go off the edge of the map. Instant crash for host, and bad_alloc for others, with what looks like memory corruption.