The future of the community news section

The future of the community news section

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

The future of the community news section

Post by Fnordia »

Since noone has used it for about a month now, I was thinking about if something should be done to change that, or if I should perhaps remove it? I still think that the idea of allowing map and mod makers etc to post news about things on the front page is good though.. But maybe there is a better way to organize it. Suggestions anyone?
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I think the system works fine, it's just that there apparently happened to be no community updates that were big enough for a front page news item.
(Though I do think the TA:WD release could've been posted on the news)
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Uhm, how does it work? Oh, nevermind, just found:
http://taspring.clan-sy.com/wiki/Community_news_editing
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Well, If i had my way i'd post each time i made a new map, but i thought that would be unfair, if not a little trvial, so i was thinking of just posting when there are several new maps up, possibly listing the latest maps that you must have (so not just my one's).
Other wise id push more important things of the new's.

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

It looks bland, the front page is a small logo with a great block of text, it's intimidating to n00b's.

There's also no clear way of getting into the wiki. Perhaps a help item in the menu bar at the top or just wiki.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

cmon zwzsg, post that new ota mod there...
even when id ont play it, its worth mentioning.

has anyone notticed that... in caustic map.. almost no ota unit can clib a hill?
(with exception of the spider).

(in xta kbots can climb all but the almost vertical wall, and tanks can climb some hills (the smaller slopes), but not most. (with one tank as the exception..))
Last edited by mongus on 04 Aug 2005, 03:21, edited 2 times in total.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

An no XTA units either. Just played a 3v3 on that caustic map, and my vehicles kept being blocked, unable to climb hills.

Uhm, sorry, I just broke the "Community news". At first I typed my news, then previwed saved and edited till it looked good in the wiki, then I clicked the update link, but the images, which were at the top, weren't understood as images but instead it showed the url, and so on the frontpage it made a long line that took much of the frontpage, so I re-edited and pushed the image down the news, and this time when I updated, the community news window was back to its regular dimension, but empty.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

:shock: After considering the recent news update of zwzsg I now say that the news system doesn't work fine and needs a change :wink:
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

zwzsg I fixed your news post though its a lot smaller, and the news is back up on the front page
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Thx. Could you tell me what was wrong and how you fixed it? Oh I think I get it. It seem that if I use a <br> within the first 150 characters, then it wipes out the whole "community new" window.

Not return, no picture, no link, a small corner and only 150 character makes it very hard to type a decent looking new.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I'm not sure what, the <br> where certainly no nos, perhaps the image tags wherent valid either but I deleted the lot copy pasted buggis post and rewrote it.
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AF
AI Developer
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Post by AF »

Ok I figured it truncates your entry down to the first sentence, it will accept html tags in the first sentence, as it stands now If I remove the carriage returns it shows the start of the wiki link to the picture, btu that'll have to change to url tags so I'll try that later. And I've uploaded the images to the wiki instead of fileuniverse.
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AF
AI Developer
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Post by AF »

Ok it doesnt like img tags.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I'm happy people like the fact I released WD, but I think it's not news worthy yet, because it's a dirty conversion to the Spring engine rather than the complete overhaul I am hoping for...

When can I expect to UV map my models? so I know when to start remodeling/texturing my models...
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Ok, thx, you can stop messing with my new now.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Why dont you do what I did at darkstars and tie the community news to a forum or thread? Then give everyone moderator priv over that thread. That way we can put pics up etc and the whole thigns automated. Or mess around with the rss converter.......
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