
Ok, teamcolor is fixed up, short of some that need a redo (the smudged technique that works well for naturalistic teamcolor looks like crap with the black / glow in some cases, but fortunately that's a minority of the cases).
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Merging the original background texture and team color into one on black can help... I usually combine + desaturate them, copy the mask from either the R, G or B channel (RGB combined break flat colors), then undo stuff and paste it in the alpha channel.(the smudged technique that works well for naturalistic teamcolor looks like crap with the black / glow in some cases, but fortunately that's a minority of the cases).
All of that is theoretically possible via LUA now. The problem being that:It would be cool if there was a glow shader which works on the team color only and not the combined texture, or a team-color glow shader which ignores the diffuse color and only takes alpha vars for intensity.
That picture should be on the screenshots page in my opinion, shows a good non-ta mod, shows what spring can be with a good modder, well done argh!Argh wrote:
Ok, teamcolor is fixed up, short of some that need a redo (the smudged technique that works well for naturalistic teamcolor looks like crap with the black / glow in some cases, but fortunately that's a minority of the cases).
Cutting down particles helps a lot. Use Settings.exe. If your system is near the low end of the System Requirements in terms of CPU, you're just going to have to expect getting hammered on CPU usage on occasion.apart from that fps jumping was common id go from 140 to 10 percent in a big assault shell battle and then cpu's would spike accross the board during heated batttles to..
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1. Vastly improved teamcolor display.
2. A new Commander model.
3. More "fooshy" and "boomy" sound effects for buildings, better FX for their landing sequences.
4. Other minor improvements.
5. KAIK is now compatible with P.U.R.E., although it seems to have some problems on maps where it cannot find enough room to build things during early game.
6. New AAI CFG- P.U.R.E. is now using the latest Spring format for internalized version numbers, all AI makers, you need to start supporting this feature, not just the lobby guys.
7. Minor touchup / cleanup of all buildpics, for slightly snazzier looks.