P.U.R.E. 0.55
Moderators: Moderators, Content Developer
To me, "assault" implies frontal attack. However it accomplishes this is up to the modder. All I know is that, when I see "assault" unit, I think "build oodles of this thing and rush them en-masse into the enemy front-line". Whether it achieves that by armour, speed, or some sort of special anti-defense damage-tweak, I don't care.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Beta 0.52 released. Beta 0.51 has been taken down. Please see first post in thread to download.
Changelog:
Changelog:
Lastly, all contents of P.U.R.E. are (C) Wolfe Games, per the License.1. Substantial nerf on Assault Shell- damage, FlankingBonus, Autoheal dropped. Still quite dangerous during early game, if players do not defend themselves with Shells or Tanks, but less dominant.
2. Various small tweaks to scripts, including a new randomized explosion system, which when Killed() issues are resolved should result in greatly improved performance of game.
3. Hitpoints on Guncraft and Bomber buffed (these were not buffed to make up for lack of FlankingBonus before this revision, now are back to previous balance). Going Air is now quite acceptable as an alternative to merely staying on the ground.
4. Bomber uses new custom settings, drops 10 bombs every run, with wide scattering. Fairly substantial increase in performance overall, should be lethal enough to be useful against entrenched defenses.
5. Resolution of several small bugs and inconsistencies (for example, Overmind Commander listed hover=1, legacy of early builds), etc.
6. Now uses the new mod format, listing version and other information in Modinfo.tdf.
7. Corpses now reflect damage dealt, should result in some performance improvement and leave the battlefields slightly less littered with corpses.
8. All explosions are now limited to air LOS- players can no longer tell where combat is occurring by randomly scrolling around the map.
9. All Shells have walking sounds, limited to air LOS.
10. Overmind Commander has reworked walk-cycle.
I like this mod, and the buildings fromthe sky are amazing, nice effects, perfect etc.
EXCEPT!!!!!
I am sorry to say this but I hate ur 4-legged walkers. The scheme does not work well. Try a new anim, or a new configuration. There is a reason you do not see this in nature.
BUT
This mod is really nice, GREAT effects, building concepts, factory styles and just about everything else.
EXCEPT!!!!!
I am sorry to say this but I hate ur 4-legged walkers. The scheme does not work well. Try a new anim, or a new configuration. There is a reason you do not see this in nature.
BUT
This mod is really nice, GREAT effects, building concepts, factory styles and just about everything else.
The best is to get Zpock1 to do it - http://www.youtube.com/watch?v=8b5jtx-q ... re=relatedlbctech wrote: I am sorry to say this but I hate ur 4-legged walkers. The scheme does not work well. Try a new anim, or a new configuration. There is a reason you do not see this in nature.
- http://www.youtube.com/watch?v=vaJQIdOaZa4

In that video, I noticed a sound issue. The stomp sounds clip off when they end. It's easy to fix, just fade out the silence at the end.
Edit: Both videos that Pendrokar posted, actually.
Edit: Both videos that Pendrokar posted, actually.
Last edited by Decimator on 20 Dec 2007, 02:39, edited 1 time in total.
I've fiddled with this in the SVN thingy and got all the neato effects working and must say, I am impressed.
I like the explosions...but the buildings need a more of a FOOSH BOOM noise for when they land. Like in Dawn of War.
Cause that'd be cool.
Now, I can't wait for the next Spring release so more people will play this and I might actually be able to fight and lose against some real players.
I like the explosions...but the buildings need a more of a FOOSH BOOM noise for when they land. Like in Dawn of War.
Cause that'd be cool.
Now, I can't wait for the next Spring release so more people will play this and I might actually be able to fight and lose against some real players.