Mortal Engines Mod [WIP] - Page 2

Mortal Engines Mod [WIP]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

*is a fan of Mortal Engines*
xp194
Posts: 9
Joined: 22 Aug 2007, 19:14

Post by xp194 »

Well, ianmac has kindly offered to do at least some of the modelling and texturing, leaving me with the scripting and other stuff. thank you ianmac, you deserve more than a mention in the credits. I'll stick you as a team-member, complete with a paragraph or two consisting mainly of how grateful i am that you are helping me.

So... now that modelling is less of a problem for me...

any scripting-for-dummies tutorials around?
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

The only help I can offer is to point you here: http://spring.clan-sy.com/phpbb/viewtop ... 15&start=0
RavingManiac
Posts: 81
Joined: 18 Jul 2007, 07:06

Post by RavingManiac »

I suggest giving the traction city unit insane reclamation abilities to simulate "eating" other cities
xp194
Posts: 9
Joined: 22 Aug 2007, 19:14

Post by xp194 »

RavingManiac wrote:I suggest giving the traction city unit insane reclamation abilities to simulate "eating" other cities
i plan this to be the case.
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