Indeed it is :)Is that avatar from Subterrania?
TA:WD
Moderator: Moderators
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I am modernizing the graphics first and I really would like to make some convincing looking infantry s3o's.
I would love to have ships but due to their complex models and scripts I am kind of reluctant to work on it, also these things are huge, it would be alot like SupCom's scale, it would sure be cool though.
I will fix the spelling errors and other such little things and I will try to implement fuel too...hopefully I will have something I can release in a few weeks.
I would love to have ships but due to their complex models and scripts I am kind of reluctant to work on it, also these things are huge, it would be alot like SupCom's scale, it would sure be cool though.
I will fix the spelling errors and other such little things and I will try to implement fuel too...hopefully I will have something I can release in a few weeks.
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
Alright, good to hear GZ. Sounds like a plan to start with the models.
Another thing that struck me: I tried S1944 yesterday, and I noticed that certain buildings would randomize between different models. More specifically, the depot would come out as either a fixed position truck, a tent, or a pile of boxes when built. And I figured could that be possible for units as well?
Would be really cool to see randomized details on units, like some soldiers having backpacks, and some tanks having equipment (like bags and rolled up camo nets) attached to the turret (kind of like that: http://www.fas.org/man/dod-101/sys/land ... 1L-003.jpg).
Just an idea.
Another thing that struck me: I tried S1944 yesterday, and I noticed that certain buildings would randomize between different models. More specifically, the depot would come out as either a fixed position truck, a tent, or a pile of boxes when built. And I figured could that be possible for units as well?
Would be really cool to see randomized details on units, like some soldiers having backpacks, and some tanks having equipment (like bags and rolled up camo nets) attached to the turret (kind of like that: http://www.fas.org/man/dod-101/sys/land ... 1L-003.jpg).
Just an idea.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
I'll try to get it as true to reality as I can, and I'll see what I can do with the UV map (I haven't got so much routine with them yet). I'll start with a US Army soldier, and if it turns out well I'll try having a go at a a Russian one as well. And I'm happy to help! :)GrOuNd_ZeRo wrote:the current standard is the US Army soldier so any gear such as the IBA body armor and ACH helmet are a must, I can do the texturing but if you have a UV-map (if you plan on S3O) that would be outstanding
I appriciate your willingness to help
(EDIT)
I've started now actually, and I was thinking, because of the preferably low polycount, you wont really be able to 'model' the body armour and equipment, I think those will only really show in the textures. The exception would the helmet, since it has a bit more of a distinct shape.
I'll post screens here as soon as I have something that's worth showing.
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
Ah, thanks for the hint, I thought it sounded a bit low as well. I'm pretty (very) new at modelling for games, so all tips are accepted greedily!Snipawolf wrote:Triangulate it, I am pretty sure it is more than ~450 faces.
(edit)
Yeah, 888 faces. Ouch!
Maybe make infantry extremily overpowered, and costsome? ;)
I did a very low poly version from the beginning, but it turned out very similar to the current WD infantry. And hence this more detailed one. But yeah, almost a thousand faces for something that will be spammed aint gonna fly.
How many faces would be about right?
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Re: TA:WD
I admit that the scripts for the infantry currently are rather crude, they looked so much better in the TA engine.
The model looks real good, it's just the face count that may have to be lowered.
I will import the weapon models my self so I just need a template model, I am kinda anal when it comes to weapon models
BTW, I need beta testers pretty soon, I just want to add a few more things and I will need some people to look over what I got so far.
The model looks real good, it's just the face count that may have to be lowered.
I will import the weapon models my self so I just need a template model, I am kinda anal when it comes to weapon models

BTW, I need beta testers pretty soon, I just want to add a few more things and I will need some people to look over what I got so far.
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
Re: TA:WD
Good to hear that you like it! I'll try to make a new, low poly version as soon as I have time, but I'm going away over new years so it might be a week or two.GrOuNd_ZeRo wrote:The model looks real good, it's just the face count that may have to be lowered.
I figured as much, since you actually run around with the things in your hands and all :)GrOuNd_ZeRo wrote:I will import the weapon models my self so I just need a template model, I am kinda anal when it comes to weapon models
Sign me up! I'd love to take it for a spin and provide feedback.GrOuNd_ZeRo wrote:BTW, I need beta testers pretty soon, I just want to add a few more things and I will need some people to look over what I got so far.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Re: TA:WD
Sign me up for beta test too, if you want.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Re: TA:WD
It's funny how much more attention to detail you get when you get into the Army and actually understand alot more about the equipment.
As soon as I have a decent amount of progress and have some trivial things squared away I will upload the public beta, I have some crash bugs I can't particularly attribute to anything.
As soon as I have a decent amount of progress and have some trivial things squared away I will upload the public beta, I have some crash bugs I can't particularly attribute to anything.