so lets hear some feadback shall we?

Moderator: Moderators
Whoa there, don't just rush in. You need an outline for the design document for the template of the template.There has to be a TEMPLATE for a TEMPLATE? A design doc is a template, and there is no need to create recursive systems here
There's actually some pretty good tutorials around, so how about yourself?would it be possible for others to give him a hand or find more people to skin and program?
The thing is that there's like a person every week who waltzes into the forum and says "Hey people! I have this fantastic idea!", so in order to actually drum up a team to do something you have to stand out from the crowd by either showing that you have some skills on your own, or as Swift said, an extensive design document.ok guys heres the deal....i personaly would love to put thousands of hours into this kind of ordeal but i havent really gone knee deep in this kind of thing
but i would absolutely love to.
and to swifts shooter down comment up there i have been thinking about this mod for over a week straight being that i am on 3week vacation and bored out of my mind
You forget force! With some contacts in organised crime you can probably get a team going easier. Just a matter of making an offer the devs 'can't refuse'.zwzsg wrote:Not even a design document will make people work for you IMO.
Aye, to me it even seemed more active when I started checking it out back in '05. I think this is a major issue actually, and we as a community should put more energy into exposure, and cut newcomers a whole lot of more slack so they stick around. There's loads of antagonism towards new people (maybe stemming from the highly competative nature of most mods).zwzsg wrote: And no, the community isn't growing so fast. Spring's almost four year old already, and it has yet to explose.
Actually, I totally second that. Most RTS players I know try out a game by just firing up a skirmish against the AI. Which is quite a project in Spring, especially if you want to run a more obscure mod.DZHIBRISH wrote:It's not about exposure.
Spring needs a user friendly lobby that can download maps/mods/widgets/etc by itself,that has built in replays and a very user friendly design.
Untill that the community cant grow.Many people seen spring at least once but only a small precentage actually gets to understand what the game is all about to love it.
Its the communites top priority to do this and make the game less cpu/gpu/memory demending.
Without that,especially the first thing the community will not grow.