Advance wars: Spring - Project [RECRUITING]
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Sheekel's Specs:
1.7ghz Pentium
ATI 9600 Radeon 64mb
1.5gb ram (just upgraded from 512)

- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Sheekel wrote:Code: Select all
Sheekel's Specs: 1.7ghz Pentium ATI 9600 Radeon 64mb 1.5gb ram (just upgraded from 512)
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Pressure's Specs:
1.6ghz Athlon
Nvidia GF 7300GT 256MB
768MB Ram
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
I keep bringing it up and keep getting shot down. Sorry, I wish more people believed me when I say that spring dry humps all textures into blurry messes.clumsy_culhane wrote: is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
Guess what? that is the actual ||||||||||BLUE|||||||||| spring uses. That is the proper colors. Sheekel is doing it rite! several other mods FORCEFULLY MUTE the colors and it looks like ass!Pressure Line wrote:lose the pastely teamcolour!
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
mm buts whats the fix..smoth wrote:I keep bringing it up and keep getting shot down. Sorry, I wish more people believed me when I say that spring dry humps all textures into blurry messes.clumsy_culhane wrote: is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
no idea, I am not sure what is causing it. Feel free to baw to the devs, my cries go unheard.
. I have often suspected the spring mip code or something similar but I have no conclusive proof.
Eitherway, sheekel you are doing a fine job and I appreciate you using the true colors for the teamcolors, too many mods think they should decide for me what my colors should be.

Eitherway, sheekel you are doing a fine job and I appreciate you using the true colors for the teamcolors, too many mods think they should decide for me what my colors should be.
Blob shadows ftw, we need more cartoonish games. Can shadows be disabled through Lua?
Can I see a closeup of the tanks, are they preshaded?
I was trying out a full team color cell shaded look the past few day myself and I have troubles getting the shading right, sort of... basically I have my tream color on black and use gray/white background for highlights... it's a pain to merge everything into one layer.
Can I see a closeup of the tanks, are they preshaded?
I was trying out a full team color cell shaded look the past few day myself and I have troubles getting the shading right, sort of... basically I have my tream color on black and use gray/white background for highlights... it's a pain to merge everything into one layer.
Other mods, such as SWS dont seem to have a problem with blurring in their screenshots. Or maybe its just not as bad.
At first I thought perhaps i wasnt providing enough space on the UV map for bigger faces, and they were stretched as a result of this. I made a UV map that maximized the surface area of all the faces, and did a quick brush-over with some random texture. Still looks blurry.
At first I thought perhaps i wasnt providing enough space on the UV map for bigger faces, and they were stretched as a result of this. I made a UV map that maximized the surface area of all the faces, and did a quick brush-over with some random texture. Still looks blurry.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
i think you have misunderstood me smoth. looking at sheek's texture the teamcolour appears to be put on top of a light grey, making it turn pasteley.smoth wrote:Guess what? that is the actual ||||||||||BLUE|||||||||| spring uses. That is the proper colors. Sheekel is doing it rite! several other mods FORCEFULLY MUTE the colors and it looks like ass!Pressure Line wrote:lose the pastely teamcolour!