Advance wars: Spring - Project [RECRUITING] - Page 6

Advance wars: Spring - Project [RECRUITING]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

nice touch with the blob shadows there sheekel!
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Code: Select all

Sheekel's Specs:

1.7ghz Pentium
ATI 9600 Radeon 64mb
1.5gb ram (just upgraded from 512)
:P
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Sheekel wrote:

Code: Select all

Sheekel's Specs:

1.7ghz Pentium
ATI 9600 Radeon 64mb
1.5gb ram (just upgraded from 512)
:P

Code: Select all

Pressure's Specs:

1.6ghz Athlon
Nvidia GF 7300GT 256MB
768MB Ram
and i have never felt the need for blobshadows (although the 7300 and the 6600 i had before that are overspecced compared to the rest of my system)
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Blobshadows are win! I tried to edit the widget so that it would scale the shadow for different units...

didnt work
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Still tweaking textures, they seem okay at a distance but are very low-res up close, despite being 512x512 in size:

Image
Image
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Sheekel wrote:Still tweaking textures, they seem okay at a distance but are very low-res up close, despite being 512x512 in size
Could you post one of your uvmaps?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Image
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

spring blurs the fuck out of every texture it touches. People mostly ignore me on this though, so carry on.
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clumsy_culhane
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Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

smoth wrote:spring blurs the fuck out of every texture it touches. People mostly ignore me on this though, so carry on.
is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

lose the pastely teamcolour! otherwise looks great.
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smoth
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Post by smoth »

clumsy_culhane wrote: is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
I keep bringing it up and keep getting shot down. Sorry, I wish more people believed me when I say that spring dry humps all textures into blurry messes.

Pressure Line wrote:lose the pastely teamcolour!
Guess what? that is the actual ||||||||||BLUE|||||||||| spring uses. That is the proper colors. Sheekel is doing it rite! several other mods FORCEFULLY MUTE the colors and it looks like ass!
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clumsy_culhane
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Post by clumsy_culhane »

smoth wrote:
clumsy_culhane wrote: is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
I keep bringing it up and keep getting shot down. Sorry, I wish more people believed me when I say that spring dry humps all textures into blurry messes.
mm buts whats the fix..
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

no idea, I am not sure what is causing it. Feel free to baw to the devs, my cries go unheard. :(. I have often suspected the spring mip code or something similar but I have no conclusive proof.

Eitherway, sheekel you are doing a fine job and I appreciate you using the true colors for the teamcolors, too many mods think they should decide for me what my colors should be.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Ooh, interesting. You should probably have a project thread started, because this thread's beginning is all indication of phail and dead, which doesn't do justice to these nice screenshots you've got here. :wink:
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Spring doesn't have the MIP code, that's part of the GPU. They blur like fuck in other games too. Maybe there's a way to affect the MIP bias?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Blob shadows ftw, we need more cartoonish games. Can shadows be disabled through Lua?

Can I see a closeup of the tanks, are they preshaded?
I was trying out a full team color cell shaded look the past few day myself and I have troubles getting the shading right, sort of... basically I have my tream color on black and use gray/white background for highlights... it's a pain to merge everything into one layer.
Masure
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Joined: 30 Jan 2007, 15:23

Post by Masure »

Please put full res link with your screenshot. Providing 640x480 is ok for the forum display but external link with full res would be appreciated.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Other mods, such as SWS dont seem to have a problem with blurring in their screenshots. Or maybe its just not as bad.

At first I thought perhaps i wasnt providing enough space on the UV map for bigger faces, and they were stretched as a result of this. I made a UV map that maximized the surface area of all the faces, and did a quick brush-over with some random texture. Still looks blurry.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

smoth wrote:
Pressure Line wrote:lose the pastely teamcolour!
Guess what? that is the actual ||||||||||BLUE|||||||||| spring uses. That is the proper colors. Sheekel is doing it rite! several other mods FORCEFULLY MUTE the colors and it looks like ass!
i think you have misunderstood me smoth. looking at sheek's texture the teamcolour appears to be put on top of a light grey, making it turn pasteley.
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