replacing ota material - Page 2

replacing ota material

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

rattle wrote:Agreed to all points, except that there are some mods which textures have good contrast and clear non-wishy-washy team colors.

Just wait until SWS gets something playable out.
SWS is good, but the textures still suffer from a sort of uniform grey muddiness at a distance. You never even get to see any of that superb attention to detail.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Actually the contrast looks pretty good at play distance. Then again, Gundam got it right too.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

every one is claiming all the glory for s3o, but i have to come across a good uv unwrapper that has ease in use for OBJ's. im not impressed with wings and my regular modeling program exports objs that give upsring a heart attack... but im still trying to find a quick easy way to make decent uvs
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Bob, I use wings for uv and I am using obj
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Post by CarRepairer »

The answer is simple. Add racing stripes to all OTA units. This will exempt them from IP laws and also make them faster.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

CarRepairer wrote:The answer is simple. Add racing stripes to all OTA units. This will exempt them from IP laws and also make them faster.
Image
nope: Red onez go fasta
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

3x faster, to be specific.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

maybe a new thread (sticky perhaps?) of gpl new ota replacment models and or textures links
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

The models needn't be gpl.
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Treeform
Posts: 99
Joined: 13 Sep 2006, 07:42

Post by Treeform »

i think it will be beneficial if they are all under one of the forms of CC license. This way moders could use it without contacting people who are not there but would have to put artists names in the readme or the title screens of their mod.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

yeah, I liek CC, it is a win-win situation.
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